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Gameification in education - Coggle Diagram
Gameification in education
Tujuan
provoke students’ activity and motivate them to participate in training
Hook
According to Gabe Zichermann, cited by (Giang, 2013), the use of game mechanics improves the abilities to
learn new skills by 40%
Gamification affects students behavior, commitment and motivation which can lead to improvement of knowldege and skills
Mengapa diciptakan
The main problems in modern education are related to the lack of engagement and motivation of students to
participate actively in the learning process.
Introduction
Definisi
integrasi
elemen game dan pemikiran game dalam aktivitas yang bukan game.
“menggunakan mekanika berbasis game, estetika dan pemikiran game untuk melibatkan orang,
memotivasi tindakan, mempromosikan pembelajaran, dan memecahkan masalah.
Keuntungan
make positive change in students’ behavior and attitude towards
learning,
create engagement
Improve motifation
Penciptaan gamifikasi
Determination of learners’ characteristics
The purpose of education is to achieve the
learning objectives, because otherwise all activities (including gamification activities) will seem pointless
Defining the objective
take in mind what skills are required by the participants to achieve the
objectives
Creation of educational content and activities for gamification
The educational content should to be interactive, engaging and rich in multimedia elements.