Please enable JavaScript.
Coggle requires JavaScript to display documents.
Gamification in Education - Coggle Diagram
Gamification in Education
What ?
The use of game design elements or mechanic for activities that are not games.
Differences
Simulations
Games inspired design
Serious games
Gamification
Key role features
users
challenge
points
levels
badges
ranking of users
Why ?
Using game mechanics improve the abilities to learn new skills by 40%
Lead to higher level of commitment and motivation to learn
Lack of engagement and motivation of students to participate actively in the learning process from modern education
Gamification affects student's behavior, commitment and motivation, which can lead to improvement of knowledge and skills (W. Hsin-Yuan Huang, D.Soman, 2013).
How ?
Determination of learner's characteristics
determine whether the new tools and techniques would be suitable
Definition of learning objectives
The
objectives determine what educational content and activities to be included in learning process
Creation of educational content and activities for gamification
Multiple Perforrmances
Feasibility
Increasing difficulty level
Multiple paths
Adding game elements and mechanisms
The performance of tasks leads to accumulation of points, transition to higher levels, and winning awards
Conclusion
Gamification is an effective approach to make positive change in students’ behavior and attitude towards learning, to improve their motivation and engagement. The results of the change have bilateral nature – they can affect students’ results and understanding of the educational content and create conditions for an effective learning process.
Application
Socrative
Kahoot
Duolingo
ClassDojo