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Gamification - Coggle Diagram
Gamification
Why? Gamification in Education
Improves abilities
improve new skills by 40%
New techniques
tracking progress
Reward efforts
Generate detailed reports
Developing skills
improves knowledge
improves teamworks
responsibility performance
Modern educations
E-Learning
How? Gaminification in Education
Definition of learning objects
Specific & clearly defined
Purpose of education
determine content
Creation of educational content and activities for gamification
Multiple performance
create opportunities
repetitions
Feasibility
achievable
adaptable
Increasing difficulty level
complex
Recquired efforts
Multiple paths
various
stages
Determination of learners characteristics
Define students profile
predisposition of students to interact with learning content
Adding game elements and mechanism
tasks inclusion
Activities require work
Activities require interaction
Conclusion
Suitable for easy integration
can be implemented in learning process
affect students understanding
positive change for students
Introduction
Different learning styles
New approaches in learning
Strong Learning Motivation
Modern pedagogical paradigms
Digital Technologies
Provide new ideas
New techniques in active learning
New trends in Education
Higher Requirements for education
Adaptation
New Challenges
New Attitude
Nature of Gamification
Differences
Game inspired design
Use of ideas that inherent in games
Using of playful design
Gamification
Using game ideas to increase motivation
Using game ideas to influence user behaviour
Serious games
purpose related to training
Achieve something predetermined
Simulations
simulate real world things
training in environment resembling real life
Games
design for entertainment
Definitions
Use of game thinking & learning
Motivate action
Promote learnings
learning in formal and informal conditions
Distinctive features that play a key role
points
result of executing tasks
challenges/tasks
progress on objects
perform defined objectives
levels
users pass depending on points
badges
rewards for completing actions
users
participants
students
ranking of users
rank depending achievements
Software tools for Gamification
Gamification in Moodle
User's picture/avatar
Visibility of the students' program
Display of quiz results
Levels
Feedback
Badges
Leaderboard
Gamification and LMS
Variety electronic courses
Suitable environment