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Impressions that last: representing the meaningful museum experience -…
Impressions that last: representing the meaningful museum experience
Design
Meaningful engagement
Meaningful experiences
Meaningful relfections
Personally meaningful visitor interactions
interaction
motivation
psychological need
UX
sociocultural critique
four pleasures
physical
cognitive
social
values-based
Level of emotional
visceral
behavioural
reflective
Ways of experience
new insights
referensi visual yang lebih nyata
design recommendations
MyMuEx ideation cards
descriptive dimensions
planning an exhibitions
ideation
evaluation
broader design thinking of the museum experience
support ideation activity
to know strength and weakness of the experience
meaningful experience
self-determination
psychological need fulfillment
positive psychology
Virtual
anytime
anywhere
worldwide
domestic
Works
Work by Huta and Waterman (2014)
transformational aspects of human interaction
self development
self actualisation
personal thriving
Early work by Hassenzahl, Busmester, and Koller (2003)
division
technology
product
service
criteria
pragmatic (usable, efficient)
Hedonic (affective, pleasurable)
Work of Soren (2009)
attitudinal
authentic
behavioural
being witness
cultural
emotional
motivational
sublime
traumatic
unexpected
Research questions
what triggers that foster meaningful experiences?
participants
procedure
Data analysis
Results
Do the triggers encompass the meaningful?
Participants
Museum memories
Procedure
Data analysis
Results
Target audience of museum
Additional Info
Conclusion
Contributes to meaningful design
Acknowledgements