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Gamification in Education - Coggle Diagram
Gamification in Education
definition
an integration of game
elements and game
thinking in activities that
are not games.
elements
points
level
task/challenges
badges
users
ranks
difference
Gamification
using playful design
ideas in a context different from that of the
games in order to increase motivation and commitment
Serious Game
not for fun
have predetermined objectives
why? and How?
how
Determination of learners’ characteristics
Definition of learning objectives
Creation of educational content and activities for gamification
Adding game elements and mechanisms
why
the use of game mechanics improves the abilities to
learn new skills by 40%.
affects students’ behavior,
commitment and motivation, which can lead to improvement of knowledge and skills
focus on developing skills for collaboration and teamwork and responsibility for the performance of the
group instead of competition between students.
Software tools
Gamification and LMS
they have tools for automatic tracking of students’
results and progress. It is possible to retrieve data about the time that students spent for viewing and interacting
with content.
part of LMS Docebo offers Gamification App which allows administrators to create badges or awards that learners can win for completing activities inside the LMS (Docebo Help & Support).
Gamification in Moodle
Moodle gamification capabilities
User’s picture/avatar
Visibility of the students’ progress.
Display of quiz results.
Levels.
Feedback.
Badges.
Leaderboard..