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Gamification in Education - Coggle Diagram
Gamification in Education
Introduction
Gamification not only helps online learners acquire knowledge and skill more effectively
Today's learner grew up with digital technlogies and have different learning styles
Definition
Gamification
The use of game design elements in non-game contexts
is an integration of game elements and game thinking in activities that are not games
Why?
The use of game mechanics improves the abilities to learn new skills by 40%
Game mechanics are familiar to consumers as most of them have played or continue to play different games
How?
Determination of learner's characteristics
If tasks are very easy or difficult, is possible demotivation of learners and negative outcome
Definition of learning objectives
The learning ibjectives have to be specifics and clearly defined
Creation of educational content and activities for gamification
Multiple performance
Feasibility
Incresing difficulty level
Multiple paths
Adding game elements and mechanism
The performance of task leads to accumulation of point, transition to hgher levels, and winning awards
Software Tools
Socrative
Kahoot!
FlipQuiz
Duolingo
Ribbon Hero
ClassDojo
Goalbook
Conclusion
Game technieques and mechanism can be implemented in the learning process
Gamification is an effective approach to make positive change in student' behavior and attitudes towards learning, to improve their motivation and engagement