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gamification in education - Coggle Diagram
gamification in education
definition
Gamification is an integration of game elements and game thinking in activities that are not games.
Differences
gamification
gamification merupakan suatu teknik pembelajaran yang menggunakan elemen-elemen game atar video dengen tujuan meningkatkan semangat pelajar dalam proses pembelajaran.
serious game
Serious games are games designed for a specific purpose related to training, not just for fun. They possess all game elements, they look like games, but their objective is to achieve something that is predetermined.
gamification tool
Socrative, Kahoot!, FlipQuiz, Duolingo, Ribbon Hero, ClassDojo and Goalbook
educational content
Multiple performances – the learning activities need to be designed so that students can repeat them in case of an unsuccessful attempt.
Feasibility – the learning activities should be achievable. They have to be tailored and adapted to students’ potential and skill levels.
Increasing difficulty level – each subsequent task is expected to be more complex, requiring more efforts from students and corresponding to their newly acquired knowledge and skills.
Multiple paths – in order to develop diverse skills in learners, they need to be able to reach the objectives by various paths.
Gamification in Moodle
User’s picture/avatar.
Visibility of the students’ progress.
Display of quiz results.
Levels
Feedback.
Badges.
Leaderboard.
kekurangan
lock of engagement and motivation
leads of point
kelebihan
menggembangkan perilaku positifg
bermain Peran sangat membantu perkembangan kecerdasan