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Gamification Play a Part in Education (https://www.sun.ac…
Nature of Gamification
Definitions
Users
Participants, Ex. Employees (Companies), Students (Educational Institutions)
Challenge/tasks
A list that has to be completed, to complete objectives
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Levels
Stages that users pass based on the points, the higher the levels, the higher is the difficulty
Badges
Rewards for completing actions that usually in a form of symbol or sign that can be shown in users' profile
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Software Tools
Gamification and LMS
to manage the learning process and offer a variety of electronic courses with
learning resources and activities
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Gamification in Moodle
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Feedback
The instantaneous and positive feedback is the main reason that makes users to feel motivated, engaged and encouraged in their actions
Badges
Badges can be given to learners upon completion of a number of activities or for achieving a certain level of knowledge and competence
Leaderboard
Leaderboards encourage competition between learners and
motivate them to be more active participants in the learning process.
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Why?
According to Gabe Zichermann, cited by (Giang, 2013), the use of game mechanics improves the abilities to
learn new skills by 40%.
lead to higher level of commitment and motivation of users to activities and processes in which they are involved
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to reward the
efforts and achieved results by awards, which leads to increased motivation for participation and activity
processing students’ data and tracking their progress are automated and software tools can generate detailed
reports.
Students’ learning path is determined by the achieved levels of knowledge and
skills (Glover, 2013)
Affects students' behavior, commitment and motivation, which can lead to improvement of knowledge and skills (W. Hsin-Yuan Huang, D. Soman, 2013).