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GAMIFICATION IN EDUCATION - Coggle Diagram
GAMIFICATION IN EDUCATION
arti
teknik pembelajaran yang menggunakan game/permainan sebagai media pemebelajaran
fun, less boring, menangkap ilmu baru lebih cepat (efektif)
warna yang ceria, terang,
kenapa penting
The researchers found that the game-like atmosphere was favorable in the classroom and increased productivity.
tujuan
meningkatkan motivasi murid dalam belajar sehingga jadi lebih menyenangkan
bentuk kegiatan
challenge
penambahan poin kalo bener
quizizz, kahoot, brainscape
pemberian badge dibandingkan nilai
kenapa
bermain menjadi wadah untuk meningkatkan kemampuan analisis, berfikir secara kritis (HOT), evaluasi, dan pengaplikasian ilmu baru
sinonim
elearning, gamification, digital, electronic, futuristic
komputer
gadget
manfaat
Gamification aids in cognitive development in adolescents.
In some cases, it aids in physical development.
Gamification increases level of engagement in classrooms.
Gamification can be used as a teaching tool to educate adolescents of all needs.
bisa digunakan di mana saja karena digital
The opportunity to think outside of the box.
akibat
Too much screen time
Games aren’t always created equally
Games can be a source of distraction