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Kasus Jurnal 3: The Digital Museum - Coggle Diagram
Kasus Jurnal 3: The Digital Museum
Types
Digital/Virtual Museum
Benefits
No time and space limitation
Complements physical/traditional museum
Disadvantages
Isolated and functionless without visitors participation
Lack of opportunity for audiences to share and communicate their viewpoint with others
Physical Museum
Benefits
Irreplaceable
Slowly getting eroded as the digitalization of museum rises
User Experience
Physical museum will be blended with technological elements to extend visitors’ time of appreciation towards curations
Traditional methods will be replaced bu other methods that enhance visitors’ sensory impact and real experience
Aspects
Personalization
Interaction with education
Facets of visualization
Repacking
Data Keterangan Jurnal
Year
2012
Asal Institusi
School of Information and Communication Technology Griffith University Queensland, Australia
Writers
Alan Wee-Chung Liew
Wen-Poh Su
Yu-Chang Li
Strategies
Personalization
Build customer reality
Know the audiences' needs
Reduce financial pressure
Repacking
Constant decrease on cultural funding
Repackaging information artwork
Visualization
Casual Information Visualization (Casual InfoVis)
What makes it different?
User population
Usage pattern
Data type
Goals
Illustrated by using computer-mediated applications
Integrating components
Database
Personalized framework
Interactive interface
Interaction and Education
Provide audience information about artwork
Use AR(Augmented Reality)
Tujuan
tidak mengganti museum fisik secara keseluruhan
membantu audience untuk mendapatkan informasi dengan cepat dan instan
melengkapi gap yang ada pada museum tradisional
Kekurangan
Terisolasinya museum tradisional
Interaksi antar seni atau warisan dengan audience berkurang bahkan menghilang
Berkurang drastisnya pengunjung museum fisik/tradisional
Kesempatan para audience untuk saling bertukar pikiran kini hilang