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Gamification in Education - Coggle Diagram
Gamification in Education
definisi
penggunaan/pendekatan
game thinking
game aesthetics
game based mechanics
tujuan
engage people
motivate action
higher level of commitment
solve problems
active learning
distinctive features
users
company
employees
clients
educational institutions
students
challenge/task
users perform
progress
points
result of executing task
level
depends on point
badges
reward
ranking of users
according to achievements
masalah
students lack of motivation
students are not active on learning
current ways of teaching aren't suitable enough for students
How to
mengenal karakteristik murid
menetapkan objektif dari pembelajaran
to make it not seem pointless
membuat konten dan aktivitas yang interaktif
multiple performances
dapat diulang apabila gagal
Feasibility
harus dapat dicapai sesuai dengan kemampuan murid
increasing difficulty level
semakin sulit seiring berlanjutnya tahap pembelajaran
multiple paths
tidak hanya dapat diselesaikan dengan 1 cara
murid dapat menemukan strateginya sendiri
adding game elements and mechanism
akumulasi poin
transisi ke level selanjutnya
winning awards
platform
moodle
features
user's picture/avatas
visibility of student's progress
display of quiz results
levels
feedback
badge
leaderboard
LMS