Please enable JavaScript.
Coggle requires JavaScript to display documents.
(Game elements, Summary, Assets, Gameplay, Mechanics) - Coggle Diagram
Game elements
worldbuilding
story
characters
locations
level design
Summary
Game concept
3d interactive environment
360
building blocks
first person
genre
rythm game
target audience
artist
project scope
product mobile worldwide
physical prototype
Assets
Music production
strings
drums
winds
sfx
ambisonic field recording
3d models
Gameplay
in-game GUI
graphical user interface
presets easy to change
step sequencer
oscillator with fx
adsr
Objectives
learn fundamentals
time effects - delay, reverb
timbre effects - saturation, eq
compressor
pitch and pan
spectrum
lfo
Game progressions
go through production stages
emotional intelligence
fun and easy
building tracks
rythmic part
harmonic part
Mechanics
Rules
mixing freedom
Physics
color reactive
Combat