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Gamification in Education - Coggle Diagram
Gamification in Education
Gamification
Definition
Learning
Game mechanics
Digital
Teaching tool
Advantages
Development
Cognitive
Brain
Physical
Problem-solving
Engaging
Daily activities
Productivity
Atmosphere
Fun
Accessibility
Special needs
Conditions
Unlimited
Locations
Mobile
Classroom
Home
Internet access
Data
Potential
Innovation
Technology
Modern
Creative
Interactive
Motivating
Disadvantages
Expensive
Diminishing value
Poorly made
Game design elements
Points
Measurement
Success
achievement
Rewards
Types
Experience Points (XP)
Steam Points
Credits
Levels/stages
Progression
Difficulty
Easy
Hard
Effort
Skill
Task
Assigment
Completion
Badges
Mark
Appreciation
Accomplishment
Leaderboards
Motivated
Competitiveness
High scores
Top players
Prizes/rewards
Progress bars
Tracking
Goal
Progression
Storyline
Narrative
Curiosity
Interest
Context
Illustration
Imaginative
Immersion
Feedback
Frequency
Intensity
Immediacy
Improvement
Critism
Purpose
Support
Improvement
Encouragement
Participation
Examples
Education
Definition
Systematic
Instruction
Knowledge
Enlightening
Stages
Preschool
Elementary school
Middle school
High school
University
Activities
Sports
Scouts
Art
Theatre
Music
Subjects
Languages
Literature
Communication
Mathematics
Philosophy
Natural Sciences
Social Sciences
Settings
Formal
Schools/institutions
Hierarchical
Uniform
Certification/degrees
Informal
Practical
Diverse
Local
Participation
Non-formal
Lengthy
Experience
Home
Environment
Work
Method
Online
Virtual
Digitalized
Learning tools
Audios
Videos
Animations
Live chats
Internet connection
Offline
Face-to-face
Traditional classroom
Bench
Table
Whiteboard
Practical