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Infographic Data Mindmap: Gamification Kiryakova Journal - Coggle Diagram
Infographic Data Mindmap: Gamification Kiryakova Journal
Definitions
gamification is the use of game thinking, approaches and elements in a context different from the games
gamification is an integration of game elements and game thinking in activities that are not games
distinctive features which play key role in
levels
badges
points
ranking of users
champion
challenge/tasks
users
Differences between
game inspired design
rather in using of playful design 'cause used ideas and way of thinking that are inherent in games
gamification
in a context different from that of the games used to increase motivation and commitment, and to influence user behavior. use of game metaphors, game elements and idea in a context
serious games
designed for specific purpose related to training, not just for fun
simulations
similar to serious games, simulate real-world things, purpose: user training in an environment resembling real life
games
designed for entertainment
Gamification in education
WHY
the use of game mechanics improves the abilities to learn new skill
approaches lead to higher level of commitment and motivation of users to activities and processes in which they are involved
PROBLEMS
in modern education are related to the lack of engagement and motivation of students to participate actively in the learning process
BECAUSE OF THAT
teachers try to use new techniques and approaches to provoke students activity and motivate
the possible solution is to reward the efforts and achieved results by awards
HOW
the main steps of the development strategy
determination of learners characteristic
definition of learning objectives
creation of educational content and activities for gamification
multiple performances
feasibility
increasing difficulty level
multiple paths
adding game elements and mechanism
SOFTWARE TOOLS
web-based
Socrative
Kahoot!
FlipQuiz
Duolingo
Ribbon Hero
ClassDojo
Goalbook
Moodle
users picture/avatar
visibility of the students progress
display of quiz results
levels
feedback
badges
leaderboard
LMS
automatic tracking
viewing
interacting
forum
blog
Conclusion
Game techniques and mechanism can be implemented in the learning process as activities which purpose is to achieve certain learning objectives, increase learners motivation to complete them and engage students in a friendly competitive environment with other learners.
gamification is an effective approach to make positive change in students behavior and attitude towards learning, to improve their motivation and engagement.