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Maker Centered Learning - Coggle Diagram
Maker Centered Learning
Benefits
Makers are
curious
playful
willing to take on risk
responsibility
persistent
resourceful
share
optimistic
Outcomes
Primary
Developing Student Agency
Stuff making
Community making
Building Character
Self making
General thinking dispositions
Secondary
Cultivating Discipline Specific Knowledge and Skills
Cultivating Maker Specific Knowledge and Skills
Teaching and Learning
Teachers
Who
Students as teachers
Teachers in the community
Online Knowledge-Sourcing
Tools and Materials
What
Facilitating Student Collaboration
Encouraging Coinspiration
Encouraging Co-critique
Redirecting Authority
Promoting an Ethics of Knowledge Sharing
Learning
What
Figuring it Out
Classroom Appearance
Tools and materials
multiple diciplines
Storage and Visibility
Need to be visible for student use
Specific and Flexible Spaces
Activity specific, flexibility designed for engagement
Theories
Constructivism
Constructionism
Working directly with manipuable media
Peer learning
Students and educators are both learners and teachers
Project based learning
Driving question
Explore the driving question
Find a solution
Scaffolding learning technologies
Tangible products
Developing a Sense of Maker Empowerment
Agency
Consciously choosing to act in ways to bring a certain effect
Fundamental to understanding of issues
Scope
Grain-size of actions
Locus
Making
Designing
Redesigning
Hacking
Originates
Resides
Maker Empowerment
Outcome of maker-centered learning
sensitivity to designed dimension of objects and systems along with the inclination and capacity to shape one's world through building
Choice
Intention
Action
Social Justice
Response to social ineuquities
Imbalance of power within a social system
Developing a Sensitivity to Design
Consumer-Driven World
How to get students opportunities to make objects and systems in their own words?
Engaging with human-conceived and made objects
Technology could affect this
Hidden Mechanics
Looking closely into objects to see their parts and purposes
Observe the typewriter hitting a key and watching the process of how it types the letter onto the page
Taking objects a part to get on the interior rather than just looking at the exterior
Throwaway Culture
Consumable products with limited lifespans
Constantly changing accessories and ports
software releases
Consumers encouraged to replace their devices rather than reuse them
What?
Designed objects
Phones
Doorknobs
Chairs
Structure adapted to a purpose
Being attuned to the designed dimension of objects and systems with an understanding that the designed world is malleable
Noticing the made aspect of things
designed world is malleable
Designs are made for reimagined purposes
How
Ask students to be alert to things they might not notice
Students notice many designed objects
Students did not notice many designed systems
Lunch lines
Sidewalks
Malleable world
Ask students how they would change a designed object or system
Teaching and Learning in Action
Maker empowerment
Framework
Pedagogical
Looking closely
Close, careful observation
Exploring complexity
Exploring the capacities we are not used to
Taking pieces a part
Finding opportunity
Seeking potential, new opportunity for the design
Sensitivity to design
Tools and Techniques
Dispositional Development
Thinking Routines
Developing thinking routines to support a sensitivity to design
Parts, Purposes, Complexities
Parts, People, Interactions
Think, Feel, Care
Imagine If...