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Innovation in Learning Experiences - Coggle Diagram
Innovation in Learning Experiences
Innovation defined
Defined in instructional design (Dodgson & Gann, 2010)
Application of new ideas
Contribution to organizational goals
Broad definition of innovation (Harper, 2022)
New products
New methods
New ideas
Connecting innovation to instructional design
Instructional design trends
Microlearning (Bouchard, 2019)
Social learning
Mobile learning (Kallick & Zmuda, 2017)
Virtual learning
Gamification (Kapp & Defelice, 2019)
Personalization
Designing in augmented reality
Benefits of AR (Özdemir, 2017)
Influential and inspiring
Considers learning audience
Views different perspectives
Drawbacks of AR (Özdemir, 2017)
Marker recognition dysfunction
AR content lost in mobile devices
Camera photosensitivity
Designing for the individual
Personalized learning (Rao et al., 2018)
Challenges of incorporating personalized learning
Opportunity to revolutionize education
Designing for the masses
Massive open online courses (MOOCs) (Otto et al., 2018)
Learner-centric MOOCs (LCMs) (Murthy et al., 2018)
Addressing criticisms
Design strategies for criticisms
Designing in virtual reality
Tools for educational virtual reality
Higher education tools
Primary education
Secondary education
All subjects (Blümel et al., 2009)