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Unreal Engine 4, 6.2 Fog Effects, 6.4 Reflections - Coggle Diagram
Unreal Engine 4
9.材质 Materials
9.1Textures
9.2PBR Materials
9.3Materials Expressions
9.4材料编辑器的基本输入Node ( Result node of Material (Physically Based))
9.5Instance Materials
9.6材质属性Material Properties
9.7各色材料清单List of Materials
6.Visua Effect
6.1PostProcessVolume
6.2Fog Effects
6.3LightmassImportanceVolume
6.4Reflections
7.Unreal Lighting
7.2 Lighting Essential concepts and Effects
5 types of light actors
SunSky
Directional Light
Light Shafts
Light Shaft Occlusion
Light Shaft Bloom
Skylight
Scene Capture
World Settings
Lightmass
Static Lighting Level Scale
Num Indierct Lighting Bounces
Num Sky Lighting Bounces
Indirect Lighting Quality
Indirect Lighting Smoothness
Details
SkyAtmosphere
CompassMesh
Point Light
Spot Light
Rect Light
Lightmass Portals
Common Properties
Light intensity units
Lumen
Candelas
Lux
Light Mobility
Static
Stationar
Movable
Source Radius and Size
Details
Light
Source Radius
Source Length
Light Functions
Light Profiles
IES Texture
Concept of dynamic and static lighting
动态光照
Dynamic Lighting
Regular dynamic Lights/shadows
Stationary and Movable
Brief worth about different types of shadows
Performance basics
Qulity
Outdoor
CSM
级联阴影贴图
Detail
Cascade shadow Maps
Num Dynamic Shadow Cascades
Dynamic shadow Distance MoveableLight
Distance Field
DFAO
距离场环境光遮蔽
Skylight
Details
Distance field Ambient Occlusion
Baked Lighting
静态(烘培)
Baked Lighting_Lightmass
静态(烘培)光照
Build
Lighting Quality
Medium
Preview
High
Production
World Setting
Lightmass Settings
Num Indirect Lighting Bounces
Static Lighting Level Scale
Num Sky Lighting Bounces
Indirect Lighting Quality
Volumnes
Lightmass Importance Volumne
Baked Lighting_Lightmaps
Geometries Edit
UV
General Settings
Light Map Resolution
7.1HDRI Backdrop
3.World Setting
3.1Lightmass Setting
3.2Lightmaps
5.View mode(Lit Show)
5.1Lightmap Density
5.2Exposure
2.Project Settings
2.1Engine----Rendering
4.FirstPerson Setting
1.Performance Notes
Env.Lighter Mixer
10.颜色分级设置Color Grading Setup
11.Nanite Virtualized Geometry
12.Foliage
13.Unreal Swarm
6.2 Fog Effects
Exponential Height Fog
Volumetric Fog
Exponential Distance Fog
Light Shaft Bloom and Light Shaft Occlusion
Volumetric Fog and Lighting
Atmospheric Fog
Atmospheric Distance Fog
6.4 Reflections
Reflection Captures
Visual Effects
Sphere Reflection Capture
Plannar reflection
Boxes Reflection Capture
Project setting
Reflections
Reflection Capture Resolution
A quick look at Capture to 2D/cube
Screen Space Reflections