Physics Concept Map

Motion and Forces

Wave

Electromagnetic spectrum and light

Energy

Vectors/Scalars

Graphs

Speed/Acceleration

Distance/Time

Vector quantities have both magnitude and direction

Scalar quantities have only magnitude

Speed

Time

Mass

Velocity

Weight

Acceleration

Graph that displays how far an object has travelled over a period of time

Speed calculated by the gradient of a line

Velocity/Time

Graph that displays the direction of and how fast an object has travelled over a period of time

Distance calculated by the area under the line

Speed

Acceleration

Calculated by dividing distance by time. Most common unit is m/s.

Calculated by dividing difference in velocity divided by time. Most common unit is m/s^2 (metres per second per second).

Forces

Newton's Laws

Resultant forces

Momentum

Stopping distance

Newton's Second Law: The change of motion of an object is proportional to the force impressed; and is made in the direction of the straight line in which the force is impressed.

Newton's Third Law: To every action there is always opposed an equal reaction; or, the mutual actions of two bodies upon each other are always equal, and directed to contrary parts

Newton's First Law: Every body continues in its state of rest, or of uniform motion in a straight line, unless it is compelled to change that state by forces impressed upon it

An object in motion will remain in motion until it is acted upon by an external force. A stationary object will remain stationary until it is acted upon by an external force.

The force acting on an object is equal to it's mass multiplied by it's acceleration

When two objects interact, they apply a force of equal magnitude to each other in opposite directions

The tendency of an object to continue moving in the same direction. Calculated by the mass of the object multiplied by the velocity. Most common unit is Kg m/s.

Conservation of momentum

Work out momentum of both objects before collision. Then do total momentum/total mass to figure out velocity after collision.

When two or more forces are acting on an object, the difference between opposite forces can be calculated to find the resultant force.

Stopping distance is equal to thinking distance plus braking distance

Factors affecting thinking distance

Factors affecting braking distance

Age

Fatigue

Visibility

Reaction time

Drug use

Distractions

Friction

Vehicle condition

Energy Stores

Energy Transfers

Efficiency

Renewable/Non-renewable

Kinetic

Chemical

Thermal

Magnetic

Electrostatic

Gravitational potential

Elastic potential

Nuclear

Mechanical: A force moving an object for a distance

Electrical: Charges moving due to potential difference

Conduction: Temperature difference caused electrically or chemically

Radiation: Energy transferred as a wave

Renewable resources are resources that can be used near-indefinitely and usually pose very little to no threat to the environment. Examples include solar power, hydro power, biothermal energy, land power (geothermal), sea power, desert power

Efficiency is calculated by total useful energy/total energy input x 100. It is usually expressed as a percentage.

Waves are a way of transferring energy through oscillations ("vibrations") around a point.

Types of waves

Wave speed

Wave speed is calculated by multiplying frequency (Hz) by wavelength (Lambda). Frequency is found by calculating how many wavelengths pass a certain point per second.

Longitudinal

Transverse

In transverse waves oscillations are perpendicular to the direction of wave travel. The wavelength is calculated by the distance between two crests.

In longitudinal waves vibrations are parallel to the direction of wave travel. The wavelength is calculated by the distance between two compressions (the length of a rarefaction).

Seismic S waves

Ripples on the surface of a liquid

Electromagnetic waves

Sound waves

Seismic P waves

Microwaves

Radio waves

Infrared

Visible light

Ultraviolet

X rays

Gamma rays

Used for communication through radio or video. Virtually harmless

Used for radar, cooking, and various signals. Hazard is internal tissue heating

Used for night vision and transferring heat from sources. Hazard is heat experienced through radiation.

Used to see. Hazard is possible blindness depending on brightness.

Used for killing bacteria, curing inks and resins, and authentication measures. Hazard is sunburn or in some cases, skin cancer.

Used for sterilising food and medical equipment. Hazard is the same as x-rays but to a much greater extent.

Used for looking inside organisms. Hazard is damaging cells by causing mutations which can lead to cancer.

We see colour because objects absorb some colours and reflect others. If an object absorbs every colour except blue, it is seen as blue.

Lenses can be used to correct or alter the size of images. Concave lenses converge light rays bringing images into focus. Convex lenses diverge light rays bringing images out of focus or projecting them larger than they actually are.