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Design and the design process. - Coggle Diagram
Design and the
design process.
Identification
of a problem
Developing new products
Conducting market research
Product evaluations
Situational analysis
(SWOT)
Solution
Planning for
Manufacture
Selecting materials.
Preparing materials.
Sequence of operation.
Production of
drawings & diagrams
Prototype
development
Evaluating
& testing
Questionnaires & surveys.
Yes / Questions
Responses on a scale, (1-5).
Written responses.
Focus groups.
User trials.
(Kettle example)
How easy is it to use & understand?
How easy is it to lift & move?
How easy are the controls to use?
Is the hande or grip comfortable?
Test rigs.
How quickly will it boil?
Do the materials stand up to
a failure to switch of on boiling?
Do materials stand up to being dropped?
Measuring & recording.
Online searches.
Product comparison.
Evaluation matrix,
spider diagram.
Comparison to the specification.
Manufacture
& production
Design Brief
Open brief.
(Less restrictive)
Brief analysis
(Mind maps)
Closed brief.
(More restrictive)
Research
What is consumers need / want?
Identify potential market gaps.
Evaluate existing products.
Potential improvements to existing products?
Questionaires
& surveys.
Yes / Questions.
Responses on a scale, (1-5).
Written responses.
User trips.
Who
will be using the product & what are their issues?
What
does the consumer want the product do?
How
will the product be
used
?
How
will the product
perform
?
Before use?
During use?
After use?
What
sort of
environment
will the product be used in?
What
are the
priorities
?
(e.g. must frequently used function?)
Specification
Design factors.
Function.
Primary function.
Secondary function(s).
Performance.
How well does the product fulfil it's
primary / secondary function(s)?
Durability.
(Endurance of wear /damage)
Materials.
Strength, weight, shock,
water & heat resistance.
Wood
Plastic
Metal
Construction.
Ensuring the product
is long-lasting,
hard-wearing & sturdy.
Ease of use & size.
Ease of maintenance.
Fitness for purpose.
How well does the
product do it's job?
Product lifespan
& the environment.
Ordinary obsolescence.
Planned obsolesence.
Market.
Market segments.
Geographic.
Demographic.
Behaviouristic
Psychographic.
Marketing mix.
Product.
Price.
Place
Promotion.
Human aspects.
Needs.
Food, water, shelter & clothing.
Love, friendship & belonging.
Wants.
Makes you feel good.
Peer pressure & desire to belong.
Social status.
Convenience and an easier life.
Market pull.
Consumer demand.
Social expectation.
Better performance.
Better aesthetics.
Environmentally friendly.
Better value.
More choice.
New technology / features.
Technology push.
(Innovation creating new demand)
Smart phones.
Smart watches.
Smart TVs
Tablet computers.
Advertising.
TV & Internet.
Billboards, magazines & posters.
Celebrity endorsement.
Discounts & promotional offers.
Pairing.
(By a new smart phone and get a 'free' smart watch)
Vouchers for future purchases.
Aesthetics.
Shape & form.
Geometric.
Organic.
Size & Proportion.
Stability.
Symmetry.
Asymmetry.
Material & texture.
Contrast & Harmony.
Colour.
Shape.
Material.
Fashion, style & Fads.
Ergonomics.
Idea
Generation
Thought showers.
Morphological analysis.
Technology transfer.
Collages.
Mood boards.
Lifestyle boards.
Analogy.
Lateral thinking.
Idea
Development
Evaluation matrix,
Spider diagram.
Synthesis of ideas.
Idea exploration.
Refinement.
Modelling.
Sketch model.
Block model.
Scale model.
CAD model.
Prototype model.