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VR Helmet, Learnability, Accesibility, Co-existence, Interoperability,…
VR Helmet
Usability
Every new user is asked if he suffers from epilepsy, and if so, VR helmet will decrease it pixel color palette and place high blurring screen on any object that uses more than 70% of given pixel palette
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Compatibility
VR helmet can accept and operate with any web page prior to 2022 by fully supporting Chrome Browser version 105.0
VR helmet can transmit it's image to nearby helmets, while connecting to no more than 10 other helmets and using no more than 15% of CPU power
Portability
Installability
VR helmet uses any device that has a stable internet connection. It does not need a specific PC or smartphone. VR helmet connects to our computational network and uses its power to render content
Adaptability
If a user wants to use VR helmet offline, he needs to start a node on his computer to provide computational resources for his helmet. This can be simply done by installing our driver on his computer
Reliability
VR helmet online services should work around the clock, basic drivers and soft must be preinstalled
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Functional Suitability
The helmet is a part of our ecosystem that has its own tokenomics directly connected to real-world assets through the blockchain. Users can earn and spend real money in our metaverse or even run a real business
A user doesn't need to have a joystick. The helmet has built-in cameras and sensors that track movements of his body, hands, and fingers, including even his facial emotions
Maintainability
Modifiability
The VR helmet frame is lightweight (no more than 300 g.) and made of high-quality non-allergic recycled bioplastic with 6 additional mounting points and 2 USB-C ports
Modularity
A user can connect his Bluetooth headphones to the helmet or can buy our headphones that directly connects to our headset and doesn't need charging
Performance efficiency
Time behaviour
The VR helmet reacts to the information from it sensors and gives visual results with lag no more than 0.2 seconds
Resource utilization
To use the computational network user should pay computational points for the resources he uses. These points can be purchased for money or a user can connect his device as a node to provide power to the network and earn these points
Security
Private data between VR helmets is sent with established End-to-end data encryption 100% of the time
A user at login attempt is correctly identified 99.999% of the time by using Laser scanning of the retina
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