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DESIGN OF E-LEARNING PROGRAMS, ADRINIZ TORRES - Coggle Diagram
DESIGN OF E-LEARNING PROGRAMS
Fundamentals of Instructional Design with e-Learning.
Pedagogical models and e-Learning.
Is the scaffolding that supports the development of the teaching and learning pattern.
Instructional design models.
In this model, Robert Gagné proposes a system in which he establishes that there are different levels of learning and each requires different types of instruction.
ADDIE It is considered a basic model in instructional design, used mainly by instructional designers and training developers.
ASSURE In this model, the authors incorporated Gagné's instructional events to ensure the effectiveness of the instructional media.
Kemp is that the nine core and interdependent elements are established which provides a degree of flexibility
Conceptualization of multimedia materials
also makes these programs a tool that adapts to the most diverse learning styles.
Applications
Udemy Mobile
Skill Pill
DesignJot
BoostHQ
Pedagogical models and e-learning
Pedagogy in e-learning.
is defined as the training process carried out using information and communication technologies.
Pedagogical models
CONSTRUCTIVISM
Learner-based learning
CONNECTIVISM It is based on the effect of technology on learning, but from the chaos principle of an unpredictable theory.
Designing competency-based e-Learning courses.
Technological aspects: it is important to consider the Internet connection.
Pedagogical aspects
Didactic and organizational aspects
Instructional design in e-Learning.
is the process through which a learning environment is created, as well as the necessary materials, with the objective of helping the learner.
Instructional design models.
Dick and Carey model
Model of Interservice Procedures
ASSURE model
Conceptualization of multimedia materials.
Technological foundations of e-Learning.
storage utilities for learning on the Internet for the presentation of contents (texts, animations, graphics, videos) and on the other hand, synchronous communication tools (exchange of information on the Internet in real time).
Technological models of e-Learning.
CBT (computer-based training) / WBT (Web-based training
e-learning (electronic learning
b-learning (blended learning – Aprendizaje mixto o combinado)
g-learning (game learning – Serius Games
ICT design models.
MíTICa is a Model that allows an Educational Institution to implement gradual processes
The importance of standards in the design of an eLearning technology model.
standards help to improve communication among all stakeholders.
Main standards for e-Learning
What standards?
AICC Standard It is the first standard to achieve interoperability or connection between the learning object and the LMS.
SCORM standard
e-Learning materials design process
is the process by which a pedagogical plus is added to the materials and contents that make up e-learning training.
Example of an e-Learning materials design process.
student analysis, design, development
The XML language
is a markup language similar to HTML. It stands for Extensible Markup Language
Unit Design of virtual training environments.
Design of a virtual classroom. Applications for learning planning.
Additio Teacher's Notebook Additio is a kind of digital notebook that will get any teacher out of trouble.
Google Classroom
The application created by the technological giant Google allows students and pupils to stay connected in a simple way.
Design of a virtual classroom.
have been built following a spiral process, where the chosen strategies and methodological options were considered.
Applications for telematic communication.
Telematics is used in daily life, as it is more focused on the final satisfaction of the needs of non-specialized users.
Telematic management applications.
Telegram: This application founded by Russian tycoon Pavel Durov already has millions of users worldwide.
Viber: Unlike Telegram, Viber does allow voice calls, as well as video calls.
Design of hypermedia training materials.
Design of hypermedia digital content educational materials.
the combination of printed didactic materials specially designed for distance learning, with "network resources" for communication between the teacher and his group of students.
Design of materials in the form of educational environments.
active participation, the use of the web, as well as any software that may be necessary, can provide ideal learning situations.
Design of digital educational materials based on learning activities.
Improving teachers' communication skills, using code systems (symbolic representation) other than oral language, is becoming increasingly important.
Design of e-Learning training proposals.
The interactivity and the different communication tools, both asynchronous and synchronous, are able to mitigate this deficiency, generally achieving a more direct relationship with teachers and fellow learners.
Design of a virtual training proposal.
The main characteristic of this model is that it takes advantage of the experience of both the students and the tutor or counselor in the process, because it allows the identification of the knowledge possessed in relation to the subject.
ADRINIZ TORRES