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Chapter 10 Collaboration - Coggle Diagram
Chapter 10 Collaboration
Groupware
- A software that can be used for a group of users to done the task.
CSCW
- It studies about the use of groupware and also the psychological needs, social and organizational effects when a group of users work together.
- Short form of Computer Supported Cooperative Work
2 ways for groupware
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- Depends on different space/time and same space/time
Goal
- To increase productivity of work when a group of user work together.
Types of collaboration
- Focused partnership: Involve 2-3 participants only. For example, developer teams that include 2-3 participants to do coding together.
- Lecture or demo: Involve a person that share screen and give information to audience. For example, lecturer share the lecture's notes on Google Meet.
- Conferences: Can communicate at same or different time.
- Structured work process: People that have different roles in an organization and collaborate together for some task. For example in university, lecturer and admin of student collaborate together.
- Meeting and decision support: Face-to-face meeting and can do decision at that time. For example, a group of students meet each other with their laptop in the cafe to decide the project's name.
- Electronic commerce: Example, customer ask the seller about the product or it can be b2b, a company ask another company to be their supplier with contract signed.
- Teledemocracy: Democracy has a meaning of voting or election. Thus, teledemocracy means having voting or election with the use of technology.
- Online communities: Asynchronous time and space to communicate together through online such as play games with other country's people or join live of friends outside the country.
- Collaboratories: By using expensive resources to work together, usually a group of scientist or professional that use expensive equipments to share their interest with each other.
- Telepresence: Allow the participants that not attend to the physical event but feel like attending. For example, hypermirror. It generates a 3D environment surrounding the user.
Functions
- Direct communication between participants
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- To have common understanding
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- To done the work together in a shared application
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Hypermirror
- It is a tools that can be used when there's people could not attend the event and wants to have a virtual environment that makes people feel like they're attending.
- For example: graduation ceremony during covid-19. Graduates can stay at their own house or any place and wear the jubah and attend the ceremony virtually.
- Can take picture with the canselor of university as well.
- Virtual personal space needed for the people to stand virtually and take a picture which feels real.
VideoWindow system
- People can interact with others within 50 miles at different place.
- Can include audio and video like video conferencing but it's bigger than a laptop or computer which is 3 x8 ft.
- But, people feel like they talk to the system not the person and people usually talk with the person in the same room more than the people in the VideoWindow.
- Sometimes, network problem or technical problem will caused the mic or video lagging or not received.