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"Cave of Combat" - Coggle Diagram
"Cave of Combat"
Development
Scoring
Health
Input Keys
Menu System
Developed Theme
Timing
Instruction Scene
Evaluation
Peer Testing
Self Determined Criteria
Design Principles
Testing Log
Prescribed Criteria
User Experience
Interface
Instructions Present
Colour/Theme
Game has a resolution
Wireframing
Content usable for audience
Menu easy to follow
Menus load correctly
User
Enjoyable
Three Levels
Easy
Medium
Hard
Three Sample Users