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Blade Dancer - Coggle Diagram
Blade Dancer
Interface
wire framing
content suitable for audience
menu is easy to follow
menus load correctly
instructions present
game has resolution
the game and it's contents are easy to understand
game over menu
menu button
retry button
Development
scoring
when lives are lost score is lost
health
limited lives
menu system
Controls button
Quit button
difficulty select
medium
hard
easy
theme
castle
old
timing
song in time with the projectiles
input keys
audio
player damage
sword swing
song
evaluation
prescribed criteria
self determined criteria
design principles
elements of design
peer testing
testing log
User
enjoyable
game is challenging yet fun
the music keeps the gameplay fresh and entertaining
three levels
varying difficulty for each level
accessible
inputs are simple and easy
controls work as intended
the controls menu explains the controls and synopsis of the game well enough for the player to understand what is happening