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T.18 - Coggle Diagram
T.18
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- Functions of games
and creativity in ESL
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Games= any amusement/pastime
that involve spontaneous activity, based on imagination, or organized games.
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Advantages of games
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Richard-Amato (1996)
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give opportunities
for real, meaningful communication.
Brewster, Ellis, Girard
(2002)
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- Use of games to
improve Com. Competence
Communicative competence
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Canale and
Swain
- Grammatical competence
- Sociolinguistic competence
- Discourse competence
- Strategic competence
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Selecting games
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ICT resources
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games itself: Kahoot, Wordwall
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