Lecture 9 vr
Milgram & Kishino(1994)
Reality augemneted reality aurmented virtuality Virtuality
Application for VR:
Entertainment
social
training and education
Health
Work
Journalism
Psychology of Vr: presence
Spatial presence: waar ben ik
Social presence: waar zijn wij
Self presence: dit be ik en mijn ligaam
Improving Well-being: Virtual Reality Exposure Therapy
Is redelijk moeilijk te bepalen omdat in de controle ruimtes niks gebeurde.
Subjective well-being
30-40 life satisfactory with life
material needs: 31% of variability in life satisfaction
What is left is Psychological well-being
take home messages:
- VR/XR (or the metaverse) is about feeling present.
- Feeling present helps building effective VR exposure therapy applications. That’s one way how VR supports wellbeing.
- Feelings of spatial, social, and self-presence in social VR can also facilitate psychological outcomes (e.g., relatedness, perception of social support) with a positive impact on users.