Please enable JavaScript.
Coggle requires JavaScript to display documents.
Chapter 5: Understanding Modelling and Texturing - Coggle Diagram
Chapter 5:
Understanding Modelling and Texturing
Modelling
Polygons
Smoothing
Dividing
Extruding
Beveling
Deleting, Combining, and Seperating
Nonplanar Polygon Faces
Laminated Faces
Polygon Bowtie Effects
Two Faces Extruded from the Same Edge
NURBS
Subdivision Surfaces
Modelling Workflows
From-Scratch Modelling
Box Modelling
Boolean Modelling
Laser Scanning
Digital Sculpting
Texturing
UVs
Shaders
Color
Transparency
Ambience
Translucency
Blinn
Car paint
Specular highlights
Glow
Lambert
Subsurface scattering
Incandescence
Reflectivity
Physical architecture
Phong
Bump
Cook-Torrance
Flat
Refraction
Texture Maps
Procedural Maps
Projectable
Resolution-independent
Seamless
Bitmap File Textures
Transparency maps
Color maps
Specular maps
Reflection maps
Bump maps
Displacement maps
Normal maps
Texturing Workflows
Texture Projection
Hand-Painted Texturing
Painting on the Object Directly
Photo Manipulation