varied practice

= changing the practice type + drills

:)

funner -> reduces tedium

maintains motivation, task persistence, less boredom

more specific to the demands of a game e.g. choice reaction time

broadening + adapting schemas and motor programmes

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can lead to information overload -> not suitable for cognitive performers

massed practice may be needed initially to lay foundations

nature of skill

characteristics of performer

cognitive

variation maintains motivation BUT could lead to info overload

autonomous

more realistic to the demands of a game BUT doesn't provide opportunity for overlearning

risk of negative transfers between drills due to similarities if the initial skill/drill not fully learned + similarities/differences not highlighted by coach

time consuming -> not suitable when limited time available

open = performed in a changing + unpredictable environment so needs to be adapted to external cues

externally paced = performer doesn't control when and how fast they perform the skill

complex = requires decision making, information processing, cognitive + psychomotor components

starting with an easier task to allow success then progress once confidence has increased

simple = a skill that required little decision making

improved perceptual mechanism/use of DCR

improved perceptual mechanism/use of DCR

less risk of info overload due to the constantly changing demands

promotes positive transfers between different skills if the initial skill is well learned first + the similarities/differences are highlighted by coach

less fit performers

opportunity for recovery between the setting up of each drill

unmotivated performers

less tedium so become less bored and more likely to maintain task persistence