varied practice
= changing the practice type + drills
:)
funner -> reduces tedium
maintains motivation, task persistence, less boredom
more specific to the demands of a game e.g. choice reaction time
broadening + adapting schemas and motor programmes
:(
can lead to information overload -> not suitable for cognitive performers
massed practice may be needed initially to lay foundations
nature of skill
characteristics of performer
cognitive
variation maintains motivation BUT could lead to info overload
autonomous
more realistic to the demands of a game BUT doesn't provide opportunity for overlearning
risk of negative transfers between drills due to similarities if the initial skill/drill not fully learned + similarities/differences not highlighted by coach
time consuming -> not suitable when limited time available
open = performed in a changing + unpredictable environment so needs to be adapted to external cues
externally paced = performer doesn't control when and how fast they perform the skill
complex = requires decision making, information processing, cognitive + psychomotor components
starting with an easier task to allow success then progress once confidence has increased
simple = a skill that required little decision making
improved perceptual mechanism/use of DCR
improved perceptual mechanism/use of DCR
less risk of info overload due to the constantly changing demands
promotes positive transfers between different skills if the initial skill is well learned first + the similarities/differences are highlighted by coach
less fit performers
opportunity for recovery between the setting up of each drill
unmotivated performers
less tedium so become less bored and more likely to maintain task persistence