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Writing 2 Research Paper - Vedaant Katariya - Coggle Diagram
Writing 2 Research Paper - Vedaant Katariya
Source 1: Video Games and Education.
How video games can be integrated into educational institutions and brain development programs.
Mention the specific things that the article says video games must have to be positively effective in an educational setting.
Introduction
Talk about how these negatives may be outdated misconceptions about gaming and may be confused with the negatives of technology as an umbrella topic
Have a thesis statement/state the research question:how can the physical skills, intellectual strategies, and idiosyncratic reflexes developed by continual gaming be transferred to other aspects of life?
Introduce the problem around the discussion about gaming and its perceived negatives
Source 2: Why Games Make Us Better and How They Can Change the World
Mention the similarities between this text and the first source.
Talk about how the notion that video games have sparked the necessity for such research could lead to other video gamers continuing/evolving this research field. This would lead to a stronger link between academia and video gaming
Source 3: Personally conducted interviews
Talk about the difference in backgrounds between gamers and non gamers
Give background for the reason for conducting the interviews and the backgrounds of the subjects
Outline the findings and analyze the implications of the different answers by different people on the subject in question
Source 4: Video Games Lead to Faster Decisions That Are No Less Accurate
Talk about how empirical research has been conducted to find out whether or not video games lead to better reflexes
Mention how faster reflexes are relevant to the topic in question
Conclusion
Relate/conclude the main findings of all the sources and how they tie into my personal experiences. Take the opportunity to make the essay creative and original through the conclusion.