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Virtual Parasocial relationships in gaming culture: escapism for a lonely…
Virtual Parasocial relationships in gaming culture: escapism for a lonely society
Theories
Gerbner's Cultivation Theory
substantial amounts of media exposure may cause individuals’ perceptions, beliefs, and attitudes to differ from what is occurring in the real world, with the outcome of altered perceptions, beliefs and attitudes.
Virtual Parasocial Relationship Theory
much like how we view celebrities and influencers, para-social relationships are one-sided relationship in which one person extends their emotional attention to another person who is not aware of his or her existence.
Why do people play video games?
escapism
it is an icon of what joy is
boredom
Relaxation
Gratification
Education
Why do people get addicted to it?
To fufill social needs that they are having trouble fufilling in reality
Video games are a safe space for players to experiment, simulate activities and social interaction without having to face repercussions.
Provides a emotion or feeling that they are lacking in reality.
Video games are becoming widely seen as a substitute to reality and real life interactions and experiences
What repercussions are there to video game addiction and being overly immersed in virtual relationships and realities?
Rejection of real social interaction
Depression and social anxiety
seeing life through the lens of video games. altercation of perceptions and behaviours