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Intro to screen wk 8 - Coggle Diagram
Intro to screen wk 8
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Card 9
Make sure that what you identify as the lack missing on card 1 has now, on this card, been gained or attained by the hero.
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The McNeil Card System
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In the top right-hand corner, number the cards from 1 to 9. The numbers signify the chronology of your film's plot as follows:
Chronology
Card 1 = Beginning
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Complete opposite of card 9 - dramatically, visually, verbally, even chronologically.
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Card 3 = Turning Point 1
On card 3 write a scene that directly addresses or confronts the problem set up in the character on card 1.
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This is turning point 1, and comes at the end of the first act. It should be a sudden surprise in the plot that triggers act 2.
What ever is described on this card should introduce the challenge or twist that drives the rest of the film.
You'll immediately know if you have the right scene for plot point 1 because if the challenge or twist isn't introduced here at this point, then the film would be over.
Whatever happens after this card should take the film off into a new direction that will test, and eventually lead the character to find what they are lacking on card 1.
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Card 5 = Mid-point
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Card 5 usually represents a scene where the hero's commitment to their quest is tested. This card is the mid-point of the film and occurs in the middle of act 2.
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Card 7 = Turning Point 2
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Card 7 is the hero's lowest point, a time when all is lost, where the quality, the quest or the goal he/she has been in pursuit of for the whole film seems out of their grasp. Everything has either stalled or is not progressing.
Again, like turning point 1, the film would stop here unless something surprising occurs to power up the plot and run it until the ned. Hence this is turning point 2.
On this card write a scene that offers another new or surprising direction for the hero - the receipt of some information or knowledge, the arrival of a stranger, the understanding of a limitation - anything that gives the hero one last hope or a final chance at redemption.
The new direction written on card 7 signals the end of act 2 and the beginning of act 3 and triggers the end of the movie.
From card 7 onwards, the film must build and build and build in tempo and action until the dramatic last event on card 9.
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Nine act structure
This breakdown offers a very useful way of putting down a basic narrative structure and plot. It is protagonist-based in that each of the nine steps refers to a crucial even, action or series of action involving the protagonist.
This is usedul because it locks the evolving structure into a specific series of action and events driven by the main player - in other words, it ensures that the film is character driven.
In its simplest form, you can take the nine point plan and turn it into a narrative along the lines of the beginning of a fairy tale or folk story.
Emotional Unity
Emotionally Unified Scrips employ a narrative structure that lets the hero's outer quest for their goal also resolve their inner quest as a character.
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