Backstory: You are a sorcerer, from the Principality of Frosomt-Sommer. In this year's Crilinia Sorcerer's Meeting, your fellow mates from the nearby Kingdom of Hrak unveiled their new discovery: The ancient staff of Tbi. Tbi was a all-powerful sorcerer, from the ancient days when the world was only beginning. Tbi was the master of the dark magic: He received his mythical elemental powers from his staff. You, as the greatest sorcerer in all of the Crinilinian Realm, have decided to steal the staff for yourself. Unfortunately, the Hrak sorcerers have hid the ancient staff deep inside their castle, and they know that people like you are about to steal the staff. You must be very careful to not fall to their traps, and beware of the dangers along the way. Good luck, O Sorcerer of Frosomt-Sommer!
From Frosomt-Sommer, there are two ways to reach : Either to traverse through the dense jungles of Arg, or to take the other route, to try and trek through the Sommer mountain range, and reach the Sarghian Empire, and then travel by horse to Hrak. Or, you could sail to Hrak via the strait of Bar.
You choose to cut through the dense jungles of Arg. The roads are not well-paved as you expected, and you become lost in the midst of the towering jungle trees. You decide to go for the eastern roads.
You go east. You find yourself facing an unknown creature. Behind it, you spot the castle stronghold of the Hraks. Do you choose to use the fire spell or the air spell against the spider-like creature?
You choose to use the fire spell. The spider-like creature uses its water abilities to counter the spell, and proceeds to attack you and strangle you with it's web. You died!
You choose to use the air spell. A strong blast of cold wind exits from the tip of your staff, and blows the spider-like creature away. You continue towards the castle where the Hrak sorcerers resides.
The castle comes into view. The castle stronghold lies east of the Sarghian plains, and South of the Duchy of Vigne.
Do you choose to directly attack the castle stronghold guards, or do you sneak in and steal it?
You sneak in into the castle. The guards have spotted you! Having no choice, you quickly decide to use your fire spell.
-
You directly attack the castle using your water spell. Unfortunately for you, the water failed to break the castle walls. Do you flee from the guards, or do you use the fire spell to attack them?
You choose to escape and flee into the jungle. After reevaluating your life choices, you decide that stealing the staff of Tbi isn't a great decision. You abandon your mission and head home.
You use your fire spell. "Incende Ignis!" A burning flame emits from your staff, immediately reducing the guards to nothing but a pile of ashes. You continue towards the castle.
- 1 more item...
You decide to try and trek through the Sommer mountain ranges. You prepare heavily before leaving, aware that there is no proper road through the range, and that you must rely on your own survival skills.
After multiple days of trekking through the mountains, you come across a beautiful lake, nestled in-between the mountaintops. You look at the map, but the lake seems to be uncharted. Do you dive into the lake to investigate, or keep on trekking so that you can reach Hrak by sundown?
You dive into the lake, and discover a glowing orb underwater. It glows a faint blue, and purple clouds of mist encircle it. You pick it up, and quickly swim up to the surface. You discover the orb to be the fabled ancient orb of Toq.
Because you spent time picking up the orb, it is already night. Do you choose to continue the journey tomorrow, or venture through the darkness?
You choose to wait until tomorrow. The sun rises, and you are now in the Sarghian Kingdom. You head for the nearby village on the map. The village is situated on the open plains of Sargh, with a yellow-green carpet of grass on the floor, extending for miles along the Ov'l river, eventually reaching the bay of Frosomt.
The village is a great place to scout for a trusty steed. The village farmer comes out to greet you. He offers you 5 gold coins for his best horse, or 2 for a slower one. Which one do you choose?
You choose the slow horse, thinking the extra 4 gold you saved might be useful sometime later. Although the horse is slow, you still reach the border patrol between Sargh and Hrak.
- 1 more item...
You pay him 5 gold. Now you only have 1 gold left. You travel to Hrak quickly on the horse, soaring through the knee-high grass.
- 1 more item...
-
You choose to sail through the ocean to reach Hrak. You buy a ship, sailing from the port city of Halfway through your journey, you reach the Isle of Osvoy. The white-sand beaches around the perimeter of the isle are surrounded by gentle ocean waves, creating flowering splashes along the soft sand. Do you choose to venture on the isle, or countinue in order to reach Hrak by sundown?
You venture on the isle. Suddenly, the orcs inhabiting the island jump out of their caves, smelling the presence of an intruder. You head back to the ship, prepared to attack. Do you choose to directly attack with your staff, or used the cannons equipped?
You use the air spell. A strong gust of wind blows out from the tip of your staff. Even though the staff is powerful, and you succeed in defeating some of the other orcs. But the sheer number of enemies overwhelm you, and you are inable to defend yourself. You died!
You rush back to the ship. BOOM! Large explosions appear on the island. Smoke and debris wander through the air, and the clear skies above you darken. With relative ease, all the enemies were taken down.
You are forced to sleep through the night on the island. As the night darkens and you all slowly drift off to sleep, a faint red-orange light illuminates the camp. You slowly wake up to discover a totem on the ground. You pick it up, not knowing what will happen.
-
You decide to sail into the coastal waters of the Corsian Archipelago. Along the the coast is a lining of straw huts, inhabited by the Corsians.