GEOGRAPHY

Population & Settlement

Overpopulation & Underpopulation

Underpopulation

Overpopulation

Definition: When a country has a population that is less needed to make full use of the resources it has.

Definition: When a country doesn't have enough resources to support its population.

Population > Resources (Overpopulation)

Population = Resources (Optimum)

Population < Resources (Underpopulation)

Consequences: Not Enough Housing / Water & Air Pollution / Food & Water Shortage / High Crime / Not enough Healthcare & Education / Lack of Employment / Poverty

Consequences: Worker Shortage / Low Production / Underused Resources / High Taxes / Lack of Govt Income / Small Goods & Services Market / Low Value Exports

CASE STUDY:

NIGERIA

Due to overpopulation, Nigeria has had to suffer numerous consequences, those being: Pollution, Housing Crises, Food & Water Shortages, High Crime Rates, Bad Healthcare & Education, Traffic Congestion

Causes of Change in Population Size

Natural Population Change

To calculate: birth rate - death rate

Eg. Malta (Birth Rate = 10.3 / Death Rate = 8.8)

Natural Population Change: 1.5 per 1000 ppl (ergo 0.15%)

Overall Population Change

If more than 1000 people move into a country, it is added. If more than 1000 people move out, it is subtracted

Eg. Malta (Net Migration = 2.4)

Overall Population Change: 10.3 - 8.8 + 2.4 = 3.9 per 1000 people (ergo 0.39%)

Must take migration into consideration

Population Migration

Migrants: People who move into/away from a certain area to/from another one, usually to live or work

Movements usually voluntary for better Quality of Life and Standard of Living

Movements, when involuntary, usually do not know the destination. In certain occasions, the destinations are worse

Immigrants: Move into a country

Emigrants: Move out of a country

Asylum Seekers: Move due to fear of persecution. Have asked permission to move

Refugee: Move due to fear of their lives. Have not asked permission to stay in a country.

Illegal Immigrant: Move to live and work. Have not asked permission to stay.

Economic Migrant: Moves to live and work for at least a year.

Internal Migrant: Moves withing their own country.

Push & Pull Factors

Push Factors: Features of one's home area that makes one want to move away.

Pull Factors: Feature's of one's destination that makes them want to move there.

Include: Work / Better Paid Jobs / Higher Education / Better Housing / Electricity / Water / Better Transport / Better Healthcare / Safety

Include: Unemployment / Low-Paid Jobs / Poor Housing / No Electricity / No Water / Few Schools / Natural Disaster / Poor Healthcare / Poor Transport / Safety

Impacts of Migration

Factors Influencing Population Density

Population Density: Average number of people living in a given area

Calculated by dividing total population by area of land

An area's factors also influence where people live:

Attracting Factors:

Unattracting Factors:

Flat Land / Good Transport / Employment / Fertile Soil / Reliable Water Supply / Natural Resources

Extreme Climates / Marshland / Infertile Soils / Steep Relief

Settlement Patterns

Two types of Settlements:

Urban

Rural

Settlements can be:

Nucleated

Composed of a cluster of buildings around a central point (crossroad, bridge over a river, etc). Many have fertile land and lowland areas

Linear

Long and thin. Built around a road or river valley across the countryside or where flat land is limited

Dispersed

Composed of farms and isolated buildings, scattered across the countryside surrounded by farmland

Rapid Urban Growth

Urbanisation: Process in which rural area populations move to urban areas

Since 1950, urbanisation has decreased and urban populations are moving into rural areas. This is known as counter-urbanisation

Most urbanisation is taking place in Asia, Africa, and South America

This is due to the fact that rural populations believe that quality of life is better in urban areas, when in fact they will most likely end up inhabiting slums

Factors pulling people to urban areas: Drought or Natural Disasters / Economic Factors / Good Education / Healthcare / Safety

The Natural Enviorment

Earthquakes and Volcanoes

Earthquakes

Are formed from movements below the earth's surface, where rocks under great stress reach breaking point, making jerking movements

This point is known as the focus or origin

The point directly above is called the epicentre

The strength of an earthquake is measured using a Richter Scale

Volcanoes

Volcanoes are formed when a crack in the earth's crust allows molten rock (magma) and other materials to seep through

There are 2 main types of volcano

Strato-Volcanoes

Shield Volcanoes

Most deadly type of volcano. Erupts with great violence causing death and destruction. Usually found in mountain regions where pressure builds up underneath

Flat and less deadly than their counterparts. There is no build up of pressure, but they erupt more often, flow farther away, and have less acidic lava

Plate Tectonics

The world is formed by plate tectonics, which float on the mantle.

There are 3 types of plate boundaries

Convergent (Destructive) Plate

A crust "bin". Destroys old crust pushing it into the mantle, melting it. Forms trenches, earthquakes and strato-volcanoes.

Conservative Plate

Plates flow sideways by eachother. Nothing is created nor destroyed. Forms earthquakes.

Divergent (Costructive) Plate

Plates move away from eachother (spreading). Creates new crust (crust "factory"). Forms ridges, earthquakes and shield volcanoes.

Managing River Flooding

There are different ways to prevent river floods

Having certain procedures ready, such as sandbags, sirens, and moveable metal barriers

Hard and Soft Engineering

Hard Engineering

Involves building costly, permanent buildings that affect river flow.

These include: Dams, Barriers and Flood walls, Embankments or Levèes, Dredging and Straightening Channels, Canals and Waterways

Soft Engineering

Involves building cheaper alternatives that work with the river and do not involve permanent structures

These Include: Afforestation (Water is intercepted by planting trees), Balancing lakes and washlands (Water is allowed to flow into land that is not valuable before it can flood into valuable areas), and Land-use zones (Only certain buildings are allowed to be built near the river relative the risk; eg. No Hospitals)

Coastal Landforms created by Deposition

Various landforms can be created by the process of deposition

Sand Spit

Long, narrow strech of sand or shingle with one end attached to the mainland

Sand Bar

Develops when a spit streches across a bay linking two headlands.

Behind the sandbar, an area of water may be cut off to create a lagoon.

Tombolo

Forms when a beach or sand spit joins up with an offshore island

Barrier Islands

Island that run parallel to the coastline

Salt Marsh

A sheltered area, flooded with high tide, where silt collects behind a sand spit or sand bar

Coastal Reefs

Coastal reefs are communities of living organisms, including fish, plants, and other creatures

There are three main factors for the growth of a coral reef

Warm water, between 23-25 °C

Clear, shallow water no deeper than 50 metres

Plenty of sunlight to aid photosynthesis

There are three kinds of coral reef

Fringing Reefs: Coral platforms grow out, attached to the mainland. A lagoon lies above them.

Barrier Reefs: Coral grows in a shallower area awat from the mainland. Water between the two is too deep. Forms a lagoon. These reefs form off shore barriers along the coasts.

Atolls: Develop around islands. Grow in a circle attached to the land.

Hazards and Opportunities of Coasts

Pros

Gently sloping of flat terrain, ideal for buildings (communications, roads, railways, industries.) / Ports develop / Fishing / If the scenery is attractive, tourism industries may develop

Cons

Storms, typhoons / Lowland areas may be at risk from Tsunamis / People need to protect their home from coastal erosion and flooding (this occurs where rocks aren't resistant, waves are large and winds are strong)

Managing Coastal Erosion

To manage coastal erosion, one may use Hard Engineering and Soft Engineering

Hard Engineering includes: Sea walls / Groynes / Rock Armour / Revertments / Gabions / Offshore Breakwaters

Soft Engineering includes: Beach nourishment (in which beach material that has been eroded is replaced) / Managed Retreat (in which coasts are allowed to erode and flood into areas that are of low value)

Collecting Weather Data

A good way to measure weather/climate is using a Stevenson Screen

A Stevenson Screen is a wooden box designed to protect weather measuring instruments from rainfall and direct heat.

It contains:

A max/min thermometer

A wet/dry bulb thermometer (hygrometer)

Measures the maximum and minimum temperatures of a given time period (eg. 24 hours)

Measures the RH (Relative Humidity). RH indicates the amount of water vapour the air could hold at any given time

Stevenson Screens require certain factors to work properly:

Must be away from trees or buildings so air can circulate freely and screen is not shaded

Should be sited on grass or bare earth

Should be away from artificial heat, such as central heating from a school

Economic Development

Indicators of Development

Development is measured using economical, social, cultural, and technological factors to measure how advanced a country is.

The aspects of development that can be measured are economic and social.

Economic Development: Country's wealth

Social Development: Access of people in a country to health, wealth, education, food and political freedom

Economic Indicators include

Gross Domestic Product (GDP): Total value of goods and services produced by a country in a year

Gross National Income (GNI): Total income of a country including earnings from abroad

GNI per capita: GNI divided by the population

Social Indicators include

Life Expectancy / Infant Mortality Rate / People living under 1$ a day / People's access to clean water & sanitation / average number of people per doctor / percentage of children & young people's access to education / Literacy Rate / Percentage of population who have possessions (Phone, TV, etc)

Human Development Index (HDI)

Uses development indicators to give each country an index score from 0 to 1

The closer a country's score is to 1, the better development they have, and vice versa

Created using indicators of live expectancy, education and income.

There are four broad bands: Very High, High, Medium, and Low development

Identifying Inequalities

Many countries have core areas and peripheries

Core Area: Usually important urban area with flat land to build various buildings (transport, schools, etc)

Periphery: Unimportant Rural areas that may be exploited and suffer from lack of development

Classifying Production

Employment can be divided into 4 categories

Primary: Grows or extracts materials (fishing, agriculture, forestry, etc)

Secondary: Processing of goods of the primary industry (coal, iron, etc).

These materials can be used directly and indirectly

Directly: eg. using iron to make steel

Indirectly: When steel is used to make, for example, cars

Tertiary: Provides services, like paying for a taxi

Quaternary: Provides info services such as computing, ICT (Coms Tech), etc.

High tech is a growing sector. Silicon Valley is one of the most important zones for tech companies and people working there have some of the highest incomes among the USA

Globalization

Globalization is the process of increased connections between countries in economics, politics and/or culture

Globalization causes:

Inceased trade

More jobs

Improved transport

Quick Comms

Globalization has benefits

More money invested into LEDCs

Trans-national Corporations bring foreign currency into LEDCs, bettering their economy

Global competition keeps prices low

Greater access to foreign culture, such as films, songs, food, clothing

Agricultural Systems

Agriculture is the production of food or other resources via growing plants or raising domestic animals

Arable Farming: grows crops

Pastoral Farming: Raises animals

Mixed Farming: Does both arable and pastoral farming

Extensive Farming: Low input of money, material and labour on large amounts of land. Produces low yield from a large amount of land

Intensive Farming: High input of money, fertilisers and labour (pesticides, machinery) for a high yield from a small area of land

Subsistence Farmers: Produce just enough to feed their families. Surplus is either stored or sold.

Commerical Farmers: Produce crops and animal products to sell. Objective is to make a profit.

These farmers mostly take place in LEDCs

These farmers mostly take place in MEDCs and some LEDCs

Traditional farmers move around forests, practising shifting cultivation

In desert areas, farmers live a nomadic life herding animals to find water and grazing areas

Food Shortages

Most food shortages are born from various factors, such as war, natural disasters, low productivity, rising prices, etc.

Eg. Darfur, South Sudan

Darfur is an area in Sudan that is currently having a food crisis. This is due to various reasons, such as the civil war that tore the country apart and the various droughts that the region suffers from

Industrial Systems

Secondary Industry

Secondary Industry makes things from raw materials from primary industries (fishing, farming, etc) processing them into manufactured goods

The secondary industry has a large system of inputs, processes and outputs

Large Scale Industry: Lots of workers, lots of space, high capital investment, lots of products and high profit

Small Scale Industry: Little workers, little space, low capital invesment, little products and modest profit

Negative Impacts of Secondary Industry

Air Pollution

Water Polluton

Ground Pollution

Visual Pollution

Types of Secondary Industry

Manufacturing: Converts raw materials of the primary sector into finished products (eg. steelmaking)

Processing: Takes materials forming a finished product by combining them or changing them in some way (eg. food industry where recipies produce a final product from many sources, like canned food)

Assembly: Involves putting parts made elsewhere together. Parts are added to other semi finished parts. Every stage leads to the finished product

Hi-Tech: Products manufactured using "cutting edge" technology usually involving high-tech computers (eg. biotech, telecomms, etc)

Industrial Location

Whenever an industry's location was chosen, multiple factors were considered

Land / Weather and Climate / Raw Materials (distance and amount) / Power (fuel and elec) / Labour / Transport (Presence of trains, cars) / Market (Location of customers) / Government aid or Grants / Internet and Telecoms Access

There are three types of industrial location

Located close to raw materials: Usually because the transport costs are high for raw materials but the final product weighs less

Footloose: These industries can locate almost anywhere and the transport costs and suitable labour availability isn't important (eg. computer software development)

Located Close to Market: Raw materials transport cost is low but final product is heavier

CASE STUDY

AUSTRALIA

Australia has an ageing workforce, so they decided to import more skilled migrants (especially from Asian countries) to fill those gaps, especially for mining, construction, engineering and healthcare. Estimates say that Australia will need around 2.8 million migrants to fill that gap.

CASE STUDY

NIGER

Niger has one of the highest fertility rates in the world, leading to a high birth rate. They also have a low death rate, due to various factors, such as: better healthcare, food and water supply, sanitation, babies treated against diseases, more varied diet and more food, better education about health and hygiene.

CASE STUDY

RUSSIA

Russia has a declining population due to it having a higher death rate than birth rate. This is due to various reasons: Alcohol related deaths are high; Levels of HIV, heart disease and tuberculosis are high; male life expectancy is low; Russian women want to pursue a better career; Immigration is low and there are many emigrants leaving the country

CASE STUDY

ITALY

Italy is a country with a high old dependant population. This has caused numerous problems: Too few young people to replace them; Need for increased immigration, which could cause issues with border controls, housing, and culture clashes; More stress on hospitals, medical care, doctors, nurses, and care homes; Pensions and other costs will increase; Parents and teachers may lose jobs due to low birth rate; Need to raise taxes

CASE STUDY

JAPAN

Japan has an extremely high population, but it is not spread out evenly. This is due to a few factors. Some rural areas have mountainous and infertile terrain, little work (except agriculture), and bad coms. This leads to them being bad spots to live in. Other rural areas have good climate, fertile and flat terrain, good coms, which make them goods spots to live in. Finally, urban areas are the best because they are good to build (factories, housing, etc) due to their flat terrain, good coms, and coasts make for good trade hubs.

Population Distribution: Pattern of where people live

Positive

Origin

Can send money home to family / More resources for the people left behind / Learn new skills

Destination

Chance to obtain regular work, save some money, better quality of life, better standard of living

Negative

Origin

Loss of contact with family / Away from home for a long period of time

Destination

May be low paid work, exploited by poor working conditions or long hours, racial and cultural problems, struggle with language, and may be hard to get housing.

There were various factors that determined where a settlmenet was built.

Water supply (Water from springs, rivers, etc were vital for survival and farming)

Relief (Gently sloping terrain is better to build on)

Soils (Fertile soils were important so crops could be grown well)

Shelter (Areas such as valleys that were sheltered from winds were better than those exposed to the elements)

Defence (Threats from enemies resulted in settlements being built in areas easy to defend)

Settlement Hierarchies

Settlements have high order and low order services (low order are more used, high order vice versa)

Sphere of Influence: Area served by a service

The size of this can be altered depending on type and number of services offered by a settlment

The distance people are willing to travel to use a service is called its range

Threshold Population is the amount of customers a service needs.

Equatorial Climates

Hot, wet, supports tropical rainforest, and found between the tropics.

Extends up to 1000m above sea level

Characterised by:

Low pressure

Midday sun at a vertical angle, giving maximum insolation

Average temperature 26°

Small annual and daily temperature range

Heavy rainfall in the afternoon, after the sun warmed the ground

Average yearly rainfall 1500mm

High relative humidity (75%)

Tropical Rainforest Ecosystems

Biosphere: All plant and animal components in the world that have lived or are living

These components depend on each other, and the interaction of all there parts takes place in an ecosystem

Large ecosystems are called biomes

There are 4 levels to a tropical rainforest:

Emergent Trees: Tallest trees lay here

Main Canopy Layer: True jungle. Most animals live here

Lower Canopy Layer: Small trees and saplings in shady, humid conditions

Shrub Layer: Small trees and ferns in deep shade

Ground Layer: Leaf and animal remains. Not much grows here

Hot Desert Climates

Desert: Area that receives less than 250mm of rainfall a year.

Deserts can be hot (Sahara) or cold (Tundra)

Daytime temperatures over 50°

Nightime temperatures under 0°

Mostly found on western edge of continents due to prevailing winds