GEOGRAPHY
Population & Settlement
Overpopulation & Underpopulation
Underpopulation
Overpopulation
Definition: When a country has a population that is less needed to make full use of the resources it has.
Definition: When a country doesn't have enough resources to support its population.
Population > Resources (Overpopulation)
Population = Resources (Optimum)
Population < Resources (Underpopulation)
Consequences: Not Enough Housing / Water & Air Pollution / Food & Water Shortage / High Crime / Not enough Healthcare & Education / Lack of Employment / Poverty
Consequences: Worker Shortage / Low Production / Underused Resources / High Taxes / Lack of Govt Income / Small Goods & Services Market / Low Value Exports
CASE STUDY:
NIGERIA
Due to overpopulation, Nigeria has had to suffer numerous consequences, those being: Pollution, Housing Crises, Food & Water Shortages, High Crime Rates, Bad Healthcare & Education, Traffic Congestion
Causes of Change in Population Size
Natural Population Change
To calculate: birth rate - death rate
Eg. Malta (Birth Rate = 10.3 / Death Rate = 8.8)
Natural Population Change: 1.5 per 1000 ppl (ergo 0.15%)
Overall Population Change
If more than 1000 people move into a country, it is added. If more than 1000 people move out, it is subtracted
Eg. Malta (Net Migration = 2.4)
Overall Population Change: 10.3 - 8.8 + 2.4 = 3.9 per 1000 people (ergo 0.39%)
Must take migration into consideration
Population Migration
Migrants: People who move into/away from a certain area to/from another one, usually to live or work
Movements usually voluntary for better Quality of Life and Standard of Living
Movements, when involuntary, usually do not know the destination. In certain occasions, the destinations are worse
Immigrants: Move into a country
Emigrants: Move out of a country
Asylum Seekers: Move due to fear of persecution. Have asked permission to move
Refugee: Move due to fear of their lives. Have not asked permission to stay in a country.
Illegal Immigrant: Move to live and work. Have not asked permission to stay.
Economic Migrant: Moves to live and work for at least a year.
Internal Migrant: Moves withing their own country.
Push & Pull Factors
Push Factors: Features of one's home area that makes one want to move away.
Pull Factors: Feature's of one's destination that makes them want to move there.
Include: Work / Better Paid Jobs / Higher Education / Better Housing / Electricity / Water / Better Transport / Better Healthcare / Safety
Include: Unemployment / Low-Paid Jobs / Poor Housing / No Electricity / No Water / Few Schools / Natural Disaster / Poor Healthcare / Poor Transport / Safety
Impacts of Migration
Factors Influencing Population Density
Population Density: Average number of people living in a given area
Calculated by dividing total population by area of land
An area's factors also influence where people live:
Attracting Factors:
Unattracting Factors:
Flat Land / Good Transport / Employment / Fertile Soil / Reliable Water Supply / Natural Resources
Extreme Climates / Marshland / Infertile Soils / Steep Relief
Settlement Patterns
Two types of Settlements:
Urban
Rural
Settlements can be:
Nucleated
Composed of a cluster of buildings around a central point (crossroad, bridge over a river, etc). Many have fertile land and lowland areas
Linear
Long and thin. Built around a road or river valley across the countryside or where flat land is limited
Dispersed
Composed of farms and isolated buildings, scattered across the countryside surrounded by farmland
Rapid Urban Growth
Urbanisation: Process in which rural area populations move to urban areas
Since 1950, urbanisation has decreased and urban populations are moving into rural areas. This is known as counter-urbanisation
Most urbanisation is taking place in Asia, Africa, and South America
This is due to the fact that rural populations believe that quality of life is better in urban areas, when in fact they will most likely end up inhabiting slums
Factors pulling people to urban areas: Drought or Natural Disasters / Economic Factors / Good Education / Healthcare / Safety
The Natural Enviorment
Earthquakes and Volcanoes
Earthquakes
Are formed from movements below the earth's surface, where rocks under great stress reach breaking point, making jerking movements
This point is known as the focus or origin
The point directly above is called the epicentre
The strength of an earthquake is measured using a Richter Scale
Volcanoes
Volcanoes are formed when a crack in the earth's crust allows molten rock (magma) and other materials to seep through
There are 2 main types of volcano
Strato-Volcanoes
Shield Volcanoes
Most deadly type of volcano. Erupts with great violence causing death and destruction. Usually found in mountain regions where pressure builds up underneath
Flat and less deadly than their counterparts. There is no build up of pressure, but they erupt more often, flow farther away, and have less acidic lava
Plate Tectonics
The world is formed by plate tectonics, which float on the mantle.
There are 3 types of plate boundaries
Convergent (Destructive) Plate
A crust "bin". Destroys old crust pushing it into the mantle, melting it. Forms trenches, earthquakes and strato-volcanoes.
Conservative Plate
Plates flow sideways by eachother. Nothing is created nor destroyed. Forms earthquakes.
Divergent (Costructive) Plate
Plates move away from eachother (spreading). Creates new crust (crust "factory"). Forms ridges, earthquakes and shield volcanoes.
Managing River Flooding
There are different ways to prevent river floods
Having certain procedures ready, such as sandbags, sirens, and moveable metal barriers
Hard and Soft Engineering
Hard Engineering
Involves building costly, permanent buildings that affect river flow.
These include: Dams, Barriers and Flood walls, Embankments or Levèes, Dredging and Straightening Channels, Canals and Waterways
Soft Engineering
Involves building cheaper alternatives that work with the river and do not involve permanent structures
These Include: Afforestation (Water is intercepted by planting trees), Balancing lakes and washlands (Water is allowed to flow into land that is not valuable before it can flood into valuable areas), and Land-use zones (Only certain buildings are allowed to be built near the river relative the risk; eg. No Hospitals)
Coastal Landforms created by Deposition
Various landforms can be created by the process of deposition
Sand Spit
Long, narrow strech of sand or shingle with one end attached to the mainland
Sand Bar
Develops when a spit streches across a bay linking two headlands.
Behind the sandbar, an area of water may be cut off to create a lagoon.
Tombolo
Forms when a beach or sand spit joins up with an offshore island
Barrier Islands
Island that run parallel to the coastline
Salt Marsh
A sheltered area, flooded with high tide, where silt collects behind a sand spit or sand bar
Coastal Reefs
Coastal reefs are communities of living organisms, including fish, plants, and other creatures
There are three main factors for the growth of a coral reef
Warm water, between 23-25 °C
Clear, shallow water no deeper than 50 metres
Plenty of sunlight to aid photosynthesis
There are three kinds of coral reef
Fringing Reefs: Coral platforms grow out, attached to the mainland. A lagoon lies above them.
Barrier Reefs: Coral grows in a shallower area awat from the mainland. Water between the two is too deep. Forms a lagoon. These reefs form off shore barriers along the coasts.
Atolls: Develop around islands. Grow in a circle attached to the land.
Hazards and Opportunities of Coasts
Pros
Gently sloping of flat terrain, ideal for buildings (communications, roads, railways, industries.) / Ports develop / Fishing / If the scenery is attractive, tourism industries may develop
Cons
Storms, typhoons / Lowland areas may be at risk from Tsunamis / People need to protect their home from coastal erosion and flooding (this occurs where rocks aren't resistant, waves are large and winds are strong)
Managing Coastal Erosion
To manage coastal erosion, one may use Hard Engineering and Soft Engineering
Hard Engineering includes: Sea walls / Groynes / Rock Armour / Revertments / Gabions / Offshore Breakwaters
Soft Engineering includes: Beach nourishment (in which beach material that has been eroded is replaced) / Managed Retreat (in which coasts are allowed to erode and flood into areas that are of low value)
Collecting Weather Data
A good way to measure weather/climate is using a Stevenson Screen
A Stevenson Screen is a wooden box designed to protect weather measuring instruments from rainfall and direct heat.
It contains:
A max/min thermometer
A wet/dry bulb thermometer (hygrometer)
Measures the maximum and minimum temperatures of a given time period (eg. 24 hours)
Measures the RH (Relative Humidity). RH indicates the amount of water vapour the air could hold at any given time
Stevenson Screens require certain factors to work properly:
Must be away from trees or buildings so air can circulate freely and screen is not shaded
Should be sited on grass or bare earth
Should be away from artificial heat, such as central heating from a school
Economic Development
Indicators of Development
Development is measured using economical, social, cultural, and technological factors to measure how advanced a country is.
The aspects of development that can be measured are economic and social.
Economic Development: Country's wealth
Social Development: Access of people in a country to health, wealth, education, food and political freedom
Economic Indicators include
Gross Domestic Product (GDP): Total value of goods and services produced by a country in a year
Gross National Income (GNI): Total income of a country including earnings from abroad
GNI per capita: GNI divided by the population
Social Indicators include
Life Expectancy / Infant Mortality Rate / People living under 1$ a day / People's access to clean water & sanitation / average number of people per doctor / percentage of children & young people's access to education / Literacy Rate / Percentage of population who have possessions (Phone, TV, etc)
Human Development Index (HDI)
Uses development indicators to give each country an index score from 0 to 1
The closer a country's score is to 1, the better development they have, and vice versa
Created using indicators of live expectancy, education and income.
There are four broad bands: Very High, High, Medium, and Low development
Identifying Inequalities
Many countries have core areas and peripheries
Core Area: Usually important urban area with flat land to build various buildings (transport, schools, etc)
Periphery: Unimportant Rural areas that may be exploited and suffer from lack of development
Classifying Production
Employment can be divided into 4 categories
Primary: Grows or extracts materials (fishing, agriculture, forestry, etc)
Secondary: Processing of goods of the primary industry (coal, iron, etc).
These materials can be used directly and indirectly
Directly: eg. using iron to make steel
Indirectly: When steel is used to make, for example, cars
Tertiary: Provides services, like paying for a taxi
Quaternary: Provides info services such as computing, ICT (Coms Tech), etc.
High tech is a growing sector. Silicon Valley is one of the most important zones for tech companies and people working there have some of the highest incomes among the USA
Globalization
Globalization is the process of increased connections between countries in economics, politics and/or culture
Globalization causes:
Inceased trade
More jobs
Improved transport
Quick Comms
Globalization has benefits
More money invested into LEDCs
Trans-national Corporations bring foreign currency into LEDCs, bettering their economy
Global competition keeps prices low
Greater access to foreign culture, such as films, songs, food, clothing
Agricultural Systems
Agriculture is the production of food or other resources via growing plants or raising domestic animals
Arable Farming: grows crops
Pastoral Farming: Raises animals
Mixed Farming: Does both arable and pastoral farming
Extensive Farming: Low input of money, material and labour on large amounts of land. Produces low yield from a large amount of land
Intensive Farming: High input of money, fertilisers and labour (pesticides, machinery) for a high yield from a small area of land
Subsistence Farmers: Produce just enough to feed their families. Surplus is either stored or sold.
Commerical Farmers: Produce crops and animal products to sell. Objective is to make a profit.
These farmers mostly take place in LEDCs
These farmers mostly take place in MEDCs and some LEDCs
Traditional farmers move around forests, practising shifting cultivation
In desert areas, farmers live a nomadic life herding animals to find water and grazing areas
Food Shortages
Most food shortages are born from various factors, such as war, natural disasters, low productivity, rising prices, etc.
Eg. Darfur, South Sudan
Darfur is an area in Sudan that is currently having a food crisis. This is due to various reasons, such as the civil war that tore the country apart and the various droughts that the region suffers from
Industrial Systems
Secondary Industry
Secondary Industry makes things from raw materials from primary industries (fishing, farming, etc) processing them into manufactured goods
The secondary industry has a large system of inputs, processes and outputs
Large Scale Industry: Lots of workers, lots of space, high capital investment, lots of products and high profit
Small Scale Industry: Little workers, little space, low capital invesment, little products and modest profit
Negative Impacts of Secondary Industry
Air Pollution
Water Polluton
Ground Pollution
Visual Pollution
Types of Secondary Industry
Manufacturing: Converts raw materials of the primary sector into finished products (eg. steelmaking)
Processing: Takes materials forming a finished product by combining them or changing them in some way (eg. food industry where recipies produce a final product from many sources, like canned food)
Assembly: Involves putting parts made elsewhere together. Parts are added to other semi finished parts. Every stage leads to the finished product
Hi-Tech: Products manufactured using "cutting edge" technology usually involving high-tech computers (eg. biotech, telecomms, etc)
Industrial Location
Whenever an industry's location was chosen, multiple factors were considered
Land / Weather and Climate / Raw Materials (distance and amount) / Power (fuel and elec) / Labour / Transport (Presence of trains, cars) / Market (Location of customers) / Government aid or Grants / Internet and Telecoms Access
There are three types of industrial location
Located close to raw materials: Usually because the transport costs are high for raw materials but the final product weighs less
Footloose: These industries can locate almost anywhere and the transport costs and suitable labour availability isn't important (eg. computer software development)
Located Close to Market: Raw materials transport cost is low but final product is heavier
CASE STUDY
AUSTRALIA
Australia has an ageing workforce, so they decided to import more skilled migrants (especially from Asian countries) to fill those gaps, especially for mining, construction, engineering and healthcare. Estimates say that Australia will need around 2.8 million migrants to fill that gap.
CASE STUDY
NIGER
Niger has one of the highest fertility rates in the world, leading to a high birth rate. They also have a low death rate, due to various factors, such as: better healthcare, food and water supply, sanitation, babies treated against diseases, more varied diet and more food, better education about health and hygiene.
CASE STUDY
RUSSIA
Russia has a declining population due to it having a higher death rate than birth rate. This is due to various reasons: Alcohol related deaths are high; Levels of HIV, heart disease and tuberculosis are high; male life expectancy is low; Russian women want to pursue a better career; Immigration is low and there are many emigrants leaving the country
CASE STUDY
ITALY
Italy is a country with a high old dependant population. This has caused numerous problems: Too few young people to replace them; Need for increased immigration, which could cause issues with border controls, housing, and culture clashes; More stress on hospitals, medical care, doctors, nurses, and care homes; Pensions and other costs will increase; Parents and teachers may lose jobs due to low birth rate; Need to raise taxes
CASE STUDY
JAPAN
Japan has an extremely high population, but it is not spread out evenly. This is due to a few factors. Some rural areas have mountainous and infertile terrain, little work (except agriculture), and bad coms. This leads to them being bad spots to live in. Other rural areas have good climate, fertile and flat terrain, good coms, which make them goods spots to live in. Finally, urban areas are the best because they are good to build (factories, housing, etc) due to their flat terrain, good coms, and coasts make for good trade hubs.
Population Distribution: Pattern of where people live
Positive
Origin
Can send money home to family / More resources for the people left behind / Learn new skills
Destination
Chance to obtain regular work, save some money, better quality of life, better standard of living
Negative
Origin
Loss of contact with family / Away from home for a long period of time
Destination
May be low paid work, exploited by poor working conditions or long hours, racial and cultural problems, struggle with language, and may be hard to get housing.
There were various factors that determined where a settlmenet was built.
Water supply (Water from springs, rivers, etc were vital for survival and farming)
Relief (Gently sloping terrain is better to build on)
Soils (Fertile soils were important so crops could be grown well)
Shelter (Areas such as valleys that were sheltered from winds were better than those exposed to the elements)
Defence (Threats from enemies resulted in settlements being built in areas easy to defend)
Settlement Hierarchies
Settlements have high order and low order services (low order are more used, high order vice versa)
Sphere of Influence: Area served by a service
The size of this can be altered depending on type and number of services offered by a settlment
The distance people are willing to travel to use a service is called its range
Threshold Population is the amount of customers a service needs.
Equatorial Climates
Hot, wet, supports tropical rainforest, and found between the tropics.
Extends up to 1000m above sea level
Characterised by:
Low pressure
Midday sun at a vertical angle, giving maximum insolation
Average temperature 26°
Small annual and daily temperature range
Heavy rainfall in the afternoon, after the sun warmed the ground
Average yearly rainfall 1500mm
High relative humidity (75%)
Tropical Rainforest Ecosystems
Biosphere: All plant and animal components in the world that have lived or are living
These components depend on each other, and the interaction of all there parts takes place in an ecosystem
Large ecosystems are called biomes
There are 4 levels to a tropical rainforest:
Emergent Trees: Tallest trees lay here
Main Canopy Layer: True jungle. Most animals live here
Lower Canopy Layer: Small trees and saplings in shady, humid conditions
Shrub Layer: Small trees and ferns in deep shade
Ground Layer: Leaf and animal remains. Not much grows here
Hot Desert Climates
Desert: Area that receives less than 250mm of rainfall a year.
Deserts can be hot (Sahara) or cold (Tundra)
Daytime temperatures over 50°
Nightime temperatures under 0°
Mostly found on western edge of continents due to prevailing winds