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Technology:Avatars - Coggle Diagram
Technology:Avatars
Key Issues
exploit profit by selling an unknown model picture, especially in the form of different ethnicity, this can create a fallacy by the public
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avatars are going to play an important role in our society. we need to ensure that the rooms where they're being created are accessible and reflective of the diver society we live in or else this dynamic will just continue asian characters in the simulation
and the scenes they were acting out.
were very sensitive to these ethnic groups such as a traumatized employee after an
incident of racial injustice
Reflection
avatars may cause misrepresenting, stereotyping, exploitation, and even cultural appropriation if someone leverages avatars to make a profit instead of creating diversity.
if the engagement of virtual reality comes true everywhere in the future, we should avoid those bad scenarios.
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Similarities
China avatar technology, also known as virtual idols was invented for the Z gen who love to try new things.
Samsung which originally from South Korean uses human life avatar technology as a spokesperson to promote their products.
Japan also using avatar, but in a different way, focusing on subject such as labour and human senses.
Differences
For example Vtubers same as producing video content such as vlogs, ASMR, stream games and even live videos, among others. The only difference is that you don’t get to see their real self but rather an animated character on the screen. Currently the acceptance of it was low in Malaysia as the culture and the awareness are still quite niche compared to other countries like Japan, Korea and China.
Malaysia also use avatar but more focusing on growing in digital game based learning research to enhance in tertiary and secondary level students knowledge acquisition.
In aspect of awareness, Malaysia game industry are in nascent stage, but have improving to the better side rather then the outside world which much more advance n terms of technology.