Please enable JavaScript.
Coggle requires JavaScript to display documents.
Technologies for Learning - Coggle Diagram
Technologies for Learning
Web Technologies
Web 1.0
Component : clients, servers, chaches, Internet
Language and Protocol Components : URI, HTTP, HTML
Web 2.0
Blogs
Easy organisation, usage, collaboration
Wikis
Open, incremental, Organic, Mundane, universal, overt, unified, precise, tolerant, observable, convergant
Collaborative Tagging
Semantic Web
URI, XML, RDF, OWL, SPARQL, Rule Languages
Extension to WWW
Better meaning of information and organistion of information
Virtual Reality
Artificial environment experienced through sensory stimuli
Computer generated digital environment
Key components
Targeted behaviour
Organism
Artificial sensory stimulation
Awareness
Realism
Video games
Telepresence
Consists of
Objects
User
Simulation
VR Application
Education
Game based learning
Real-world context experience
Training
Spatial visualisaiton
Entertainment
Health
e-Learning
Institutional
Pedagogical
Technological
Interface design
Evaluation
Management
Resource Support
Ethical
Direct Learning
Learning Resources - Reinforcement - Formative Assessment
Instructor provides direct teacher - Learner receives knowledge passively
Instructor provides resources
Learners participate in activities for learning reinforcement
Online Platforms
Tools
Mind Map Tools
Brainstorming Tool
eLeap, Padlet, Wakelet, Lino, Mentimeter, AnswerGarden, FlipGrid
Online Educational Platforms
OpenLearning, Khan Academy, Edmodo, Coursera, Udemy, EdX, Google Classroom
Learning Resource
YouTube, Vimeo, DailyMotion, WeVideo, Clideo, Prezi, Powtoon, Animaker, Adobe Animation, Flimora, Google Drive, SoundCloud, Canva, Pixlr Editor, Nearpod, ThingLink
Online Conferencing Tools
Zoom, Ms Teams, Skype, Webex, Lifesize
Learning Strategies
Problem-Based Learning
Inquiry-Baed Learning
Project Oriented Problem-Based Learning
Case-Based Learning
Studio-Based Learning
Challenge-Based Learning
Team-Based Learning