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Computer Technology in Education, Edited by: Janet Jong Chu Yuen (69941) -…
Computer Technology in Education
EdTech
Short educational technology
Teaching-learning purposes
Improve students' education outcomes.
Computer Technologies
Computers & ICT equipment
Desktops, laptops, mobile devices, projectors, Internet connection, Interactive.
Collaboration tools
Zoom, Google Meet, Google Drive, Padlet
Interactive whiteboards
Smartboard (large computer)
Course Management Systems
Learning Management Systems (LMS)
Eleap
Share course materials, communicate information, assessments
Electronic, mobile & online learning
Massive Open Online Course (MOOC)
online course with unlimited participation & open to anyone
Free or Paid
Open Courseware (OCW)
course materials created by University & published for FREE
OPEN to anyone
MIT Open CourseWare, OpenCourseWare Consortium
Google Scholar
Web search engine by Google for scholarly literature
Distance Learning
can learning in different geographical or time locations.
Augmented & Virtual reality (AR, VR)
can explore or travel without leaving the classroom
Immersed in the environment for learning
Simulation
Useful for training purpose
Flight simulators, military & military training
Virtual Labs
Interactive lab simulations for STEM
Virtual Experiments
Modeling Software
Allow users to create just about anything
Autodesk Maya, 3Ds, Max, FreeCAD
Serious Game
Where in the world is Carmen Sandiego?, IBM CityOne, PeaceMaker
Education Games
Contain elements fun and subject
Reference Management Software
Record and Keep track of references
Mendeley, EndNote, JabRef
Plagiarism checker
Turnitin
IoT
Better access to learning materials & communication channels
To track & measure student progress in real time
Example:
Tynker: teaching kids to code, Blackboard Mobile Credential, Further reading.
Learning Skills
Foundational Literacies
Competencies
Character Qualities
Be prepared for unknown future and to solve problems unknown
Versatilists---apply depth of skill to a progressively widening scope of situations
Critical Thinking, Collaboration, Communication
Skills to use ICT
Issues
Budget
Maintenance & upgrading
No dedicated technical support
Not enough training, facilities & resources
No Internet
Over reliance on technology
Digital divide
Benefits
Incorporates Multimedia elements
Allows education to continue
Become technologically literate
Level of interactivity
Can study at own pace
Challenges
Poor reliable Internet
Poor relevant gadgets
Digital divide
Having to share gadget with siblings
No conducive learning environment
Struggle to adapt/ learn to use technologies
Heavier workload for students and educator
Edited by: Janet Jong Chu Yuen (69941)