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Computer Technology in Education - Coggle Diagram
Computer Technology in Education
EdTech
It refers to
computer technology (hardware and software) specifically design for teaching and learning which will help to assist students
in achieving a better academic performance.
IoT in Education
Enhanced connectivity and collaboration, allowing teachers to monitor and evaluate student achievement , and provide students with better access to learning materials and communication channels.
21st century learning skills
Information literacy
Foundational skill
Assists students in understanding information gained through the internet.
Teaches students how to distinguish between fact and fiction
Media literacy
The technique of identifying publishing methods, channels, and sources
Learn which media outlets/formats to trust and which to avoid.
Helps to differentiate the ones that
are credible
Technology literacy
Knowledge about the machines and technology involved
Provides the fundamental information for understanding which devices do which functions and why.
Knowledge of computer, programming, and mobile device principles
Benefits of computer technologies in
education
Incorporates multimedia elements
Allows education to continue
Become technologically literate
Level of interactivity
Can study at own pace
Issues and challenges
Budget
Maintenance & upgrading
No dedicated technical support
Not enough training, facilities and
resources
No Internet
Over reliance on technology
Digital divide
Challenges in online learning
Poor/no reliable Internet
Poor/no relevant gadgets
Digital divide
Having to share gadget with siblings
No conducive learning environment
Struggle to adapt/learn to use technologies
Heavier workload for students and educators
Computer technologies in education
Computers and ICT equipment
Computers and ICT, such as desktops, laptops, and mobile devices, are used by educators to conduct lectures.
Interactive whiteboards
It is a large computer-driven interactive display
Collaboration Tools
To enhance student interaction, tools such as Google Drive and Padlet are available.
Leap Motion
Hand and finger motion sensor device for computers
Course Management System
Students may use it to discuss and download notes, evaluate and collaborate, interact, and monitor course work.
Electronic
via electronic media
Mobile
via mobile devices
Online
via online tools
MOOC (Massive Open Online Course)
An open online course with unrestricted participation. MOOCs can be either free or paid.
OCW (Open CourseWare)
OCW are university-created course materials that are available online for free.
Google Schoolar
A web search engine by Google for schoolarly literature
Distance Learning
Type of education in which students and/or instructors are located in separate geographical and/or time zones.
Argumented and Virtual Reality
Provides students with materials that allow them to explore and/or travel without leaving the classroom.
Simulation -
When real-life scenarios are not practical, an approximation of a process or product using computer technology is useful for teaching reasons.
Virtual Labs
STEM (science, technology, engineering, and math) topics can benefit from interactive lab simulations, as well as virtual experiments.
Modelling Software
Allows users to create anything
Serious Games
It was created for learning or training purposes, and its primary goal is not to be entertaining.
Educational Games
Computer games have entertaining components that are specifically designed to teach students about a specific subject.
Reference Management Software
Used to record and keep track of references/
citations
IR (Institutional Repository)
A digital collection of the institution's intellectual production that collects, maintains, and disseminates digital copies of the content.