Computer Technology in Education
Issues and Challenges
Issue
Challenge in Online Learning
- Not enough training, facilities & resources
- No Internet
- No dedicated technical support
- Over reliance on technology
- Maintenance & upgrading
- Digital divide
- Budget
- Poor/no reliable Internet
- Poor/no relevant gadgets
- Digital divide
- Having to share gadget with siblings
- No conducive learning environment
- Struggle to adapt/learn to use technologies
- Heavier workload for students and educators
Benefits
- Used to enrich the information presented on screen
- Allows education to continue
- Incorporates multimedia elements
- Become technologically literate
- Teaching and learning activities can still go on even when students & educators are forced to go into isolation/physical distancing/lockdown
- Students & educators need to keep up with technology skills
- Students can prepare for modern workplaces through having these skills
- Multimedia is the combination of multiple forms of media to represent information on screen
- More colourful/visually pleasing to the eyes
- Involves seeing, listening, talking, touching (multi sensorial)
- Level of interactivity
- The usage of multimedia gives user the ability to interact with the technology
-Can interact with anyone, anywhere
- Can study at own pace
- Students can learn at own pace. Take time to complete units, activities & assessments
21st Century Learning Skills
Media Literacy
Technology Literacy
Information Literacy
- Foundational skill
- Helps students to understand facts found online
- Teaches students how to separate fact from fiction
- The practice of identifying publishing methods, outlets & sources
- Helps to differentiate the ones that are credible
- Learn which media outlets/formats to believe or ignore
- About the machines & technologies involved
- Gives the basic info to understand what devices perform what tasks & why
- Need to understand the concepts of computers, programming & mobile devices
EdTech
Example
MOOC
Google Scholar
Electronic, mobile & online learning
OCW
Course management systems
Distance learning
Collaboration tools
Virtual reality
Interactive whiteboards
Augmented and virtual reality
Computers and ICT equipments
Simulation
Virtual labs
Reference management
software
Modeling software
Educational games
Serious games
Plagiarism checker
ALEND HARRICK LUKAS 73318