Visual feedback

Environment

Enemies

Natural

Wind

Fire

Grass

Sunlight

Clouds

Interaction

Destruction

Bullet holes

Scratches

Dismemberment

Blood

Weapons

Guns

Flashing

Flying bullet shells

Recoil

Melee

Smash

Slice

Stab

Magic

Colors

Rays

Mist

Smoke trail

explosion

Sparkles

Orbs

Fireballs

Pillars

Color

Shapes

Contrast

Timing

Rouded

Soft

Inviting

Sharp

Spiky

Uninviting

Plus sign

Healing

Shield shape

Shield

More

Stronger

Less

Weaker

Blue

Water

Black

Flamable

Green

Poison

Red

Blood

Easing curves

Organic

Dynamic

Anticipation

Slow

Inviting

Fast

Repulsive

Relatability

Concept driven

Flashing red

Incoming attack

Red zones

Attack area

Splatter

Positive features

Negative features