Visual feedback
Environment
Enemies
Natural
Wind
Fire
Grass
Sunlight
Clouds
Interaction
Destruction
Bullet holes
Scratches
Dismemberment
Blood
Weapons
Guns
Flashing
Flying bullet shells
Recoil
Melee
Smash
Slice
Stab
Magic
Colors
Rays
Mist
Smoke trail
explosion
Sparkles
Orbs
Fireballs
Pillars
Color
Shapes
Contrast
Timing
Rouded
Soft
Inviting
Sharp
Spiky
Uninviting
Plus sign
Healing
Shield shape
Shield
More
Stronger
Less
Weaker
Blue
Water
Black
Flamable
Green
Poison
Red
Blood
Easing curves
Organic
Dynamic
Anticipation
Slow
Inviting
Fast
Repulsive
Relatability
Concept driven
Flashing red
Incoming attack
Red zones
Attack area
Splatter
Positive features
Negative features