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Unit 5: Computer Technology in Education - Coggle Diagram
Unit 5: Computer Technology in Education
Issues and challenges
Not enough training, facilities and
resources
No Internet
No dedicated technical support
Over reliance on technology
Maintenance & upgrading
Digital divide
Budget
EdTech
s short for educational
technology
refers to computer technologies (hardware and software) that are specifically designed
for teaching-learning purposes
to improve students’ education
outcomes
Overview
For the teaching and learning process, educators and students can use a range of devices, applications, websites, and information.
Helped educators to enhance their teaching beyond traditional chalk-and-blackboard learning, and engage students with practical ways of
learning
IoT in education
better connectivity
and collaboration
Computer technologies in education
Google Scholar
Distance learning
OCW
course materials created by universities and published for free
Virtual reality
MOOC
online course with unlimited participation and open to anyone
Augmented and virtual reality
provides resources that allows students to explore and/or travel without leaving the classroom
Electronic, mobile and online
learning
Course management systems
Virtual labs
for STEM (science, technology, engineering, math) subjects
Modeling software
Serious games
Collaboration tools
Educational games
Interactive whiteboards
Reference management
software
Computers and ICT equipments
Plagiarism checker
Simulation
Useful for training purpose swhen real situations are not feasible
21st century learning skills
Literacy skills focuses on how students can discern facts, publishing outlets, and the technology behind them
Media literacy
Helps to differentiate the ones that
are credible
Technology literacy
Need to understand the concepts of computers, programming and mobile devices
Information literacy
Foundational skill, Helps students to understand facts
found online