Please enable JavaScript.
Coggle requires JavaScript to display documents.
90s PC Action Games/Shooters - Coggle Diagram
90s PC Action Games/Shooters
Revolutionary
The creation of the 3D game engine with 2D sprites
saw the now laughable power of old 90s PCs able to run fast-paced action games with the use of ray-tracing to limit the load to only what the player could see.
Doom Engine (1992)
Build Engine (1995)
Defined an era,
turning side scrolling classics into first-person experiences
which were much more immersive and daunting
Along the same idea of 3D games with 2D sprites ,
'True' 3D games utilised fixed cameras and loading screens with point of view/line of site
to limit the load on PCs at the time. And although they were 3D, polygons were limited to reduce strain.
Controversy
Violence
Columbine Shooting was said by the media to be because the shooters played Doom and Wolfenstein 3D at one point.
Nudity
Crude humour
Satanic symbolism
Health concerns
Caused/causes nausea and vertigo in a considerable amount of players.
Nazi symbolism
3D with 2D sprites
Doom (1993)
Blood (1997)
Wolfenstein 3D (1992)
System Shock (1994)
True 3D
Quake (1996)
Half Life (1998)
Resident Evil (1996)
Silent Hill (1999)
Tomb Raider (1996)
Family/Teamwork
Helped my Dad find the 'secrets' and resources in game until I was old enough to reach all the keyboard keys
Concocted strategies for harder levels
Bonding over the activity
Skills
Problem solving skills
Developed reading comprehension
Better hand-eye coordination
Improved reaction time