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E-LEARNING PROJECT MANAGEMENT, KEILA CABALLERO 4-734-2266 - Coggle Diagram
E-LEARNING PROJECT MANAGEMENT
Teaching and learning on a virtual campus
2.1. How to learn and teach on a virtual campus .
2.2. New pedagogical models applied to the virtual.
2.3. Particularities of adult education.
2.4. Development of complex competences at a distance.
2.5. Cooperative and collaborative learning.
2.6. Problem solving, simulations, case method.
2.7. Challenges of studying at a distance.
Why distance education
1.1. The boom of Distance Education.
1.2. New paradigms generated by the NTIC. virtual environments, online education , e-learning, blended-learning .
1.3. Advantages and disadvantages for institutions and companies that wish to implement the modality.
1.4. Innovative markets for education and continuing vocational training.
1.5. EaD institutions, mega universities and international organizations .
1.6. Design of an EaD project: Areas of management.
1.7. Steps in implementation.
1.8. Basic keys to Success.
Evaluation and quality control of the project
5.1. Fundamental concepts
5.2. Techniques and instruments for student assessment.
5.3. Techniques and instruments for student self-assessment
5.4. Quality standards for the evaluation of projects, courses and distance careers .
The teacher/tutor
4.1. New roles and functions of the teacher, tutor and student.
4.2. Keys to a good tutor: motivation and follow-up of the student.
4.3. Selection and specific training of the tutor.
4.4. Tools for synchronous and asynchronous encounters.
4.5. Coaching and mentoring strategies applied to the EAD.
4.6. Diversity of the student, styles and intelligences.
Technology at the service of learning
6.1. Software for the development of the virtual campus .
6.2. Platforms, as they are, that allow to do.
6.3. How to choose and evaluate them.
6.4. Word Processing.
6.5. Multimedia presentations
6.6. Images, sound, video, simulations, animations
Teaching design. Materials and resources for the EAD
3.1. How to plan teaching for an online environment .
3.2. Material production equipment.
3.3. Development and processing of content in different media and formats.
3.4. Development of self-instructive modules .
3.5. Steps and sequences in the design of the instruction.
3.6. Previous organizers, textual aids, multimedia, significant activities .
3.7. Selection and evaluation of materials.
KEILA CABALLERO 4-734-2266