A couch that has a palm sensor on there to detect the mood of someone based on their pulse, temperature, breathing, and anything else deemed relevant. This sensor then, once detected the mood, sends a signal to a compartment within the couch that yields all types of food, drinks, stress toys and goods as such allocated to different respective moods. This comes out through a machine from the couch so that the user does not need to exert themselves in finding something appropriate to cure their mood in case they lack motivation.