In Space with Markiplier

A Heist with Markiplier

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Choice 1:

Put out fire

Fix Life Support

INVINCIBLE II is not the first ship (obvi), so what happened to the first one? Engineer (M2702, possible old captain?) does not understand how the ship works, "and when we found it again" what does that mean? was the warp core separated from the previous ship?

the warp core (on new ship) can be separated from the ship via explosives

"power of a star to tear open a wormhole"

Beginning: attempting to attach to docking bay, now trying to tear through wormhole when things go awry

system facing malfunctions, captains are shot from their sleeping tubs. M2702 slams again glass then slurped into space

going through blue space tube, mumbling voices, "Don't give up", back on ship, how many years have they been on there?

head into Life Support chamber to fix oxygen, fixing oxygen puts out fire as well

"Hull Breach Detected", head into Asteroid Defense chamber, computer is sentient and possibly homicidal

Wake the crew

Wear a disguise

Wake up Gunter B. Gunnerson, head of Asteroid Defense System, he does some butt kicking and comes out with a robot head?" in his arms, "Coolant leak in Cryo" (where the colonists are stored),

giving me rpg vibes: a ragtag team of people you can call on with specific skills, work through different "levels" of the ship to get it working again

Call for Backup

Wake up crew

Wake up Celci F. Kelvina, head of Cryogenics, she finds that the colonist are find, but the reactor is overheating

Blow it up

Wake up crew

Wake up Burt, he spawns in the Reactor room and gets the job done. Now we need to figure out what's going on with the INVINCIBLE II. Burt gives us an ominous omen. Oh shit! We are stuck in a wormhole, but we remember what Mark said at the beginning (refer to Note 2A)

NOTES:

We separate the ship from said warpcore, land on a new planet, and establish the first space colony. Our crew lives comfortably with our constant guidance (kind of a red flag.)

Go Towards the Light...

We return to the sleeping tubes. We attempt to jump out the window ending our lives, but return again. Systems are still experience problems, but Mark is still alive. "Hey Captain does this feel familiar to you?" He morphs into various characters before we run away. The ship suffers severe shutdown as we make our way to the warpcore.

Mark prevents us from jumping in (nice fake out thumbnails), a woman shows up limping, covered in bandages, wielding a weapon, and missing an arm. They command us to tell her what we did wrong, then to undo the damage and death. The reactor overloads and we are back in the space tube. Captain and Mark split up and explore two different doors. Captain finds a tall thingamajig (warp crystal?) and entrusts us with fixing the paradox.

The wormhole is still a problem, but for now, everything and one is safe. For now.

Call an Emergency Meeting

Jump in Again!

Mark gets stretched and dies

Call an Emergency Meeting

Jump in Again!

Inform the head leaders on whats going on, get some fresh ideas (hunt for an iMpOsTeR, bach the ship in reverse)

Send a Distress Signal

Pop 'er in Reverse!

Celci heavily disagrees with this, heavy lathering of "the captain is trustworthy" = doubt and guilt. The ship explodes, we end up in a Film Noir universe

Computer in Noir world is heart broken

Send a Distress Signal

Fire All Weapons At The Wormhole

Everyone has some form of a crush on the captain

We locate an alien spaceship and meet Wug. Wug calls us out for being idiots and Mark pisses himself. (the simping is getting to an uncomfortable level for me.) Wug gives them a device to contact people that could help. The Agency does not really help. They are confronted by a woman that looks like Dimitrescu and a Wug.

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Give Mark "The Signal"

Throw Down Your Weapons

Dimitrescu asks us how we created the biggest, most destructive wormhole. Steampunk lady knocks her out with a vent panel breaking into the room. They offer to help the Captain and Mark with their wormhole issue. They give Captain a portable wormhole generator and we return to the ship.

The crew is gone and there's no measure for how long time as passed. Mark clones. A strange voice calls from beyond the door. The scavenger advises us to not open the door and to abandon ship.

"You did this, it was you?"

Open the Door

Don't Open the Door

Use portal wormhole generator to hop away. End up in a timeline where Captain was abducted and Gunter takes charge and is now staging a coup.

Gunter! Think of the Colonists!

Call for Backup

Gunther questions if we really cared. We warp to the warpcore. Burt has murged himself with the ship's computer looking for answers, but only found an existential crisis. He modified the reactor to " create a sigularity that will collapse unto itself and take the wormhole and the ship with it.

"I told you I'm not.."

Blow it up

Burt! Think of the Colonists!

We respawn and the Scavenger later has a crisis.

We've Been Here Before

We've Never Been Here

We warp her away. Captain and Mark make their way to the warpcore. The gun lady shows up again and reveals that we have been killing people with every choice we make "they weren't second chances."

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