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IN SPACE WITH MARKIPLIER 1, Go towards the light, In Space With Markiplier…
IN SPACE WITH MARKIPLIER 1
Put out fire (rerout to choices from wear a disguise)
Fix life support
Wake crew 1 (Wakes up Gunther)
Wake crew 5 (Wakes Celci)
Blow IT up before IT blows YOU up 2 (now Mark is freaking out about knowing what’s going to happen next )
This must be a dream (rerouted to go towards the light, but this time we are obducted by aliens and forced to fight in their arena)
I believe you (rerout to go towards the light, but this time we end up alone on the ship and don’t ever reach a planet)
Wake the crew 6 (wakes Burt up, rerouted to the go towards the light, but this time we find a planet and explore it together under captains lead)
Call for backup (rerouted to same choices as in wear a disguise)
Wear disguse
Wake crew 2 (glitches, timeskips, turrets, cryo)
Fix it from the outside (rerout to fix it from the outside 2)
Wake Crew 3 (so many glitches, time skips and confused Mark, reactor and ship blowing up)
Fix it from the outsode (rerout to fix it from the outside 3)
Wake the crew 4 (Miss Wittacker is talking about dreams and then she murders us, rerout to go towards the light, but this time we end up alone on the ship and don’t ever reach a planet)
Send mark in 1
Send Mark In again (rerout to send Mark in again)
Fix it from the outside (rerout to fix it from the outside 2)
Fix from the outside 1 (coolant leak, no helmet worn)
Fix it from the outside 2 (reactor blowing up, helmet worn)
Send Mark in… again (rerout to Go towards the light, but the planet we are on is a planet Mark chose)
Fix it from the outside 3 (warp core not reachable, no helmet, planet with IT, rerouted to Go towards the light)
Send Mark in again (rerouted to fix it from the outside 2)
Go towards the light
Jump in again (black hole)
Call an emergency meeting (reroute to call emergency meeting)
Jump in again (fiery explosion)
Call an emergency meeting (reroute to call emergency meeting)
Jump in again (fire planet)
Jump in again (This is a loop to the first jump in again! This puts you through the black hole!)
Call an emergency meeting
Send a distress signal 1
Don’t attack
We don’t need help (rerout to we need help)
We need help (darkiplier refference)
Open the door (musical reference, wormhole is red now)
Don’t open the door (puppet show, old man Mark ending)
Open the door (warpcore mention, wormhole still red)
2 more items...
Don’t open the door
Gunter, think of the colonists
2 more items...
Call for backup (puppet show version, Old Man Mark ending)
Attack (sends you to the 1970’s, to send a distress signal 2)
Pop er in reverse
Fire all guns at Wormhole (this is basically the send a distress signal 1 rout but quicker and with a narrator)
Plan K
Now I’m not doing that (old lady ending)
Step into wormhole (old man mark ending)
Use device
(reroutes to we need help)
Send a distress sognal 2 (basically send distress signal 1 rout but still in the 1970’s)
Throw down weapons (similar to we need help but still in 1970’s, rerout to choices from we need help)
Give mark “the” signal (rerout to the same choices as in fire all guns at Wormhole)
Call an emergency meeting (reroute to call emergency meeting)
In Space With Markiplier part 2 (leads to kid waking from nightmares)
Romance (leads to an evening with Markiplier, we meet Old Man Mark in a restaurant)
Left 1 (In Space With Mack)
You’re not Mark (Mack freaks out and glitches into Mark, reroute to Open the door (when the USA lady is in the broken facility))
Great Job Mack (Mack establishes a colony and makes us a servant, a wormhole appears as it usually does around here)
Left 2 (rerouted to Open the door)
Right 2 (rerouted to right 2)
Right 1 (leads to Where in the world is Markiplier)
Maybe Markiplier is in this very room (rerouted to you look a lot like Mark)
You look a lot like Markiplier (Wubba confronts Mark then glitches out of reality because there is two versions of him)
Left 2 (rerouted to Open the door)
Right 2 (Tyler is stuck in the outer airlock hatch, glitches to previous time we opened the door in ISWM1)
Don’t open the door (Yancy! Rerouted to Open the door)
Open the door (aaand we die to wug, shooting the USA agents, we meet USA lady in broken facility, marching Mark with headphones)
Make fun of Mark (Mark turns into a monster, reroute to “Ilove scary stories”)
It’s okay Mark, you can cry (leads to Bomb Defusal with Markiplier)
Cut the red wire (we blow up, rerouted to the Cut the blue wire -it’s Camp Markiplier but it’s a different take of the scene)
Cut the blue wire (and we blow up, camp Markiplier)
Cut the Yelow wire (we blow up, We meet Wilford from WMW, rerouted to Captain finds Mark)
Mark don’t open the wormhole (rerouted to Captain finds Mark)
I love scary stories (hunted by HeeHoo)
Run (rerouted to Captain finds Mark)
Hide (we meet the narrator)
2 more items...
Mark you can’t go back (rerouted to Captain finds Mark)
Horror (leads to A murder with Markiplier, leads to Romance (Old Man Mark in the restaurant))