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EMP Task 2 | Potential Products | Joel Edis - Coggle Diagram
EMP Task 2
| Potential Products | Joel Edis
Assets
Software
Blender
Sculpting
Retopology
Environment Related
Rocks
Flora/Foliage
Ground-Meshes
Terrain
Characters
Clothing
Creature
Human
Hard-surface Modelling
Weapons
Tools
Mechanical Pieces
Vehicles
UV Unwrapping
Texturing
Accessories
Exporting
.FBX is best choice
Most commonly supported
Auto-Triangulation for Game Engines
Substance Painter
Baking
Exporting
Masking
Smart, Textures/Procedural Node-based
Materials
Roughness Map
Bump Maps
Metalness Map
Emission
Base Colour/Albedo
Specular
Normal Map
Exporting
Packaged File for Unreal Engine
Tonality
Realistic
High-Poly
Stylised
Low-Poly
Modular
Tile-able assets
Procedural Generation
Prototypes
Programming
Game Mechanics
Blueprints
Movement
Combat
Physics
Pickups
Interactables
UI/HUD
UI
Main Menu
Settings
Graphical Settings
Audio Settings
Gameplay Tweaks
Control Binding
Accessibility
Game Start
Quit Game
Player Menu
HUD
Player Data
Health
Ammo
Level
Gear
Scenes
Software
Pre-Rendered
Baked Lighting
Format
Image
Animation/Video
Thumbnail Art
Iterative Workflow
Visual Concept
Level Design
Floor Plans
Light Placement
Global Lighting
Local Lighting
Dynamic Lighting
Atmospheric Tonality
Light Systems/Radii/Colour Effects
Soundscapes
Ambience
Triggered Event
Interactable
Immersion
Audio Manipulation Software
Adobe Audition
FL Studio
Effects
Reverb
Equaliser
Pitch Shift
Bass Boost
Delay
Filter
Audio Radius Systems
Critical Paths
Game Engines
Unity
Unreal Engine 4 (UE4)
Godot
CryEngine
Playtesting Environment
Greyboxing
Iterative Workflow
'Whiteboard Test' Guideline tiers for floor plan in terms of quality etc...
Optimisation of assets
Documentation of changes/improvements
Initial Game Idea Document
Objectives
Primary
Secondary
Genres
Puzzle
Survival
Shooter
Racing
RPG (Role-Playing Game)
Theme
Horror
Sci-Fi
Thriller
Modern
Minimalistic
Narrative
Importing Assets From
Blender
Importing Textures From
Substance Painter