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The Deer - Coggle Diagram
The Deer
Graphics
Camera perspective
Topdown isometric
Direct topdown
Pixel art vs Vector art
Look at difficulty curves of both
Animation frames
Look at NES and SNES examples
Gameplay
Attacks
Physics-based attacks
Play cycle
Offencive-defensive flow
Movement
Look at player controllers online
Map design
Interactive elements
Objective
Health points
"Explosive barrels
Random item placement
Generous vs Sparce
Procedural generation
Dungeon vs open terrain
Enemy AI
Different AI: pac-man system
How to make AI appear to cooperate
Simple vs complex decision trees
Different classes / difficulty levels
Clearly communicate to player difficulty level of enemy