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Pet Adoption App - Coggle Diagram
Pet Adoption App
UI
Target audience: age group, 18+ and interested in adopting a pet
Smart phone (Use of touch pad, camera, etc)
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Task
Criteria
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Checkpoints
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• Term 1 Week 7: Submit low-fidelity wireframes (including user personas, stories, flows and testing)
• Term 1 Week 8: Complete and submit draft submission, including at least one prototype and evidence of user
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Objectives
- Recognise and describe programming elements and useability principles
- Symbolise and explain information, ideas and interrelationships related to programming problems
- Analyse problems and information related to a selected technology context
- Determine user experience and programming requirements, and self-determined and prescribed criteria of a
programming problem
- Synthesise information and ideas to determine possible prototype digital solutions
- Generate user interface and algorithm components of the prototype digital solution
- Evaluate impacts, components and the prototype against criteria to make refinements and justified
recommendations
- Make decisions about and use mode-appropriate features, language and conventions for written and spoken
communication for a technical audience
- investigate the various challenges involved in adopting pets through interviews, observation and research.
- present a multimodal presentation, including a high-fidelity prototype (or prototypes), of the technical
proposal to your teacher using communication appropriate for a technical audience
- Prepare a technical proposal for a new, innovative digital solution involving a mobile phone app that will help connect
people looking for a new pet with the right companion for them.