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Interactive Learning : Digital Solution - Coggle Diagram
Interactive Learning : Digital Solution
Target Audience
Who is the user?
Persona
: Sarah
Age
: 13-years-old
Interests
: Orienteering, hiking, army cadets, camping
Hardest Subjects
: Geography, science
Easiest Subjects
: Maths
Personality
: Happy, outgoing, patient, and kind
BYO Device
: Windows
Future Pathway
: Army, possible study in medicine there
Solution Criteria
Prescribed Criteria
Must address the needs of the 12-14-year-old in the stimulus
Must demonstrate the functionality of the components of the prototype interactive learning object in a video recording
Implementation of modular programs, including object-oriented program, using algorithms and data structures involving modular functions that reflect the relationships of real world data entities.
Must have tested and predicted results, and digital solutions implemented.
Self-Determined Criteria
Inspire student to learn something new and improve their skills and knowledge of medicinal practices within the army.
Be supported on windows PC
Should Not Have
Excessive violence
Blood and gore
School shootings
Inappropriate themes
Goal/Purpose
Primary Goal
Supporting leaners in some way while providing entertainment
Created to provide instructional sequences and information, or model procedures.
Inspire students to learn something new or improve previously acquired skills and knowledge about something of value
Task
Develop and generate the user interface and programmed components of a prototype for a new or re-imagined interactive learning object.
Character Biography
Name: Elleanor Rafferty
Age: 22-years-old
Race: White Caucasian
Personality: Altruist, decisive, patient, kind
Solution Requirements & Skills
Windows PC
Unity 3D Software
C# Programming
Instructional sequences and information
Model procedures
New or re-imagined interactive learning object
Meet stimulus
Digital Solution
What is the solution?
Tactical Reconnaissance
Genre of the solution
FPS Microgame
Background Story of Game/Solution
Tactical reconnaissance is a first-person shooter game focused on a war-torn European country under threat of invasion. With enemy forces closing in, the Australian government transports troops to a small town in Europe for humanitarian support. Play as a young Australian soldier deployed as part of the second wave, providing direct support to marines and communities through medical assistance. Focus on exploration, identifying locations of fallen soldiers to provide medical support as well as identifying possible enemy compounds.
Assets
Sounds
Walking
Running
Jumping
Gunfire
NPC Talking
NPC Screaming
Explosions
Medical Treatment
Action Achievement Notification
Characters
Main Character/Protagonist
NPC Enemies
NPC Allies
NPC Partner
Buildings
Home Base
Med Bay
Town
Enemy Camp
FX
Fire
Explosions
Debris
Dust
Rain
Water Reflection
Goal/Purpose of the Solution
Solution will be in the form of an FPS, however, will focus more so on exploration, identifying locations of fallen soldiers to provide direct medical support as well as the identification of possible enemy compounds. The intention will not primarily be to engage the enemy, but to identify and report.