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Animal Ascension - Coggle Diagram
Animal Ascension
Changing background
Changing according to level
Shifting background with consistent platforms
Earth Biomes
Escalates from forest to space depending on the level players achieve
Background types
Forest
Mountain ranges
Space
Jungle
Snow/Ice
Sea/Water
Hazards
Blackhole that sucks player in (Kills enemy)
Fire
Sun
Comet (Hazard that comes from offscreen)
Platforms get more sparse as level progresses
Items feature
Rocket grants immunity and boosts height by 20k
Spring Shoot up to 5k upward
Hat slowly takes you upward
Jetpack 10k
Apple increases the size of characters
Movement
Left and right for user movement
Arrow keys left and right
WASD (D and A only)
Screen constantly moves up
Characters
Playable Characters
Chris
Patrick
Prey Animals
Bunny
Cat
Sheep
Panda
Mouse
Cow
Chicken
Enemies
Predator Animals
Lion
Shark
Crocodile
Bear
Snake
Wolf
Owl
Objectives
Losing State
Character touches enemy
Bottom of screen touches character
Character falls off screen in bottom
Player touches map hazard
Winning State
Continues until player loses
High score board
Platforms
Variation in platform types
Types
Platform that disappears when touched
Platform that only shows up in intervals
Platform that slows down movement speed
Platform that gives a boost in vertical velocity
Platform that constantly moves laterally
Platform that disappears permanently after period of time
Platform that changes position when touched
Records
Record highest point the player reached